Make kobolds more distinct by having them specialize on traps
issueid=4932 09-08-2017 09:53 PM
The Creator
Number of reported issues by adom-admin: 499
Make kobolds more distinct by having them specialize on traps

Kobolds being sneaky pests should specialize slightly more on traps. Maybe even add trapmasters to their ranks.
Issue Details
Issue Number 4932
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 8
Suggested Version ADOM r72 (v2.2.6)
Implemented Version ADOM 2.3.0 (r73)
Milestone (none)
Votes for this feature 2
Votes against this feature 0
Assigned Users adom-admin
Tags (none)




09-17-2017 12:14 AM
Junior Member
I like the idea, but what exactly would it entail?

09-17-2017 12:49 AM
Senior Member
So far it seems like kobolds ignore traps instead of activating them. I think Trapmasters can create traps as well.

09-17-2017 02:58 AM
The Creator
But that was the idea. Trapmasters can create traps. And if normal kobolds weren't ignoring them you'd get all kinds of strange situations (just think about a kobold pit - I had that happen during tests ;-) )

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