Adding the "well" would ruin it, too. The program would now acknowledge that it's being snarkily obvious, rather than just being snarkily obvious. Makes it sound awkward rather than matter-of-factly.
There's also a good reason that the message is snarky in the first place - it's the result of the player using a key to open a locked door after failing to open it the usual way thanks to Auto_Open_Doors = true in the ADOM config. It's not one message, it's two, and the latter is the same one you would get if you intentionally tried to use a broken key to open the door. To fix this case of the program showing a sense of humor you would have to make it check whether a use key attempt of a broken key was the result of Auto_Open_Doors or not and then muck about with the message output so that it shows something different in either case.
It's not a truckload of work to accomplish that, I'm sure, but since there is nothing wrong or confusing about the message, let broken keys be broken, I say!