Cut down on interrupted walking messages
issueid=5046 09-18-2017 07:28 PM
Senior Member
Number of reported issues by BenMathiesen: 99
Cut down on interrupted walking messages

Walking is always interrupted eventually, so is it really necessary to notify the player what stopped the walk each time? I personally tihink the popup messages are kind of annoying, and the information they provide isn't really useful.
I couldn't find an option in the config menu to turn them off.
Ben
Issue Details
Issue Number 5046
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All without NotEye
Status Rejected
Priority 5 - Medium
Suggested Version ADOM 2.3.2
Implemented Version (none)
Milestone (none)
Votes for this feature 0
Votes against this feature 0
Assigned Users (none)
Tags (none)




09-18-2017 08:07 PM
Ancient Member
Hide wait/walk interruption info (Hide_Interruption_Messages) was added in 2.3.1.

09-18-2017 08:38 PM
Senior Member
OK, cool.

09-19-2017 07:56 AM
The Creator
Please use the config setting. The messages are more important (IMHO) in the graphical mode when playing by mouse as you quite often will not reach the point you clicked at (and sometime the game refuses to move at all for greater distances) due to these disturbances. There it is more important to have the constant feedback. Sadly it's almost impossible for ADOM to differentiate between important and not so important notifications.

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