Balance "room smelling of carrots" Pe increase
issueid=1462 12-16-2012 03:15 PM
Qui Qui is offline
Senior Member
Number of reported issues by Qui: 98
Balance "room smelling of carrots" Pe increase

So, a room smelling of carrots and a blessed potion of carrot juice equals +5Pe. Regardless of current value or potential max. My current char went to 35Pe by finding 3 rooms with carrot smell in the ID. Potential was 27 before.

Proposed solutions:
-have Pe increase from that effect only up to potential max, or
-have a hard cap of how high your Pe can get this way, or
-make such rooms not appear in the ID, therefore making their number finite in a game
Issue Details
Issue Number 1462
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category Windows XP
Status Implemented
Priority 8
Suggested Version ADOM 1.2.0 pre 7
Implemented Version ADOM 1.2.0 pre 9
Milestone (none)
Votes for this feature 1
Votes against this feature 14
Assigned Users (none)
Tags (none)




01-10-2013 01:50 PM
Issue Changed by adom-admin
  • Status changed from Suggested to Implemented
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 1.2.0 pre 9

+ Reply