Originally Posted by
Soirana
It would be better if you described how exactly new system would work.
I promised to do so if suggestion would be liked. However aparently it isn't (which I was expecting). Hence I don't see a reason to describe which would take a lot of time. Unlikely TB would decide to introduce such a complex change which has so much votes against. But if he would - I'd be here for any help.
Originally Posted by
shockeroo
1) How much more fun would the game be with this change?
Not much, if at all.
What actually makes game fun? Why weight & size restrictions exist in role-playing games at all then? Appears that someone invests money and time into features which aren't making games more fun and aren't going to attract audience?
Then why I'm proposing this and why there are players voted for this feature?
Actually it would make the game more fun. ADOM is a game where you have to solve complex tasks. Almost every character almost for every task needs to use at least one item. Due to random nature you don't know what items you might need in future. And no item in ADOM is useless, at least you can sell eveything. Hence
the best way to play is to
take everything unless it hits your carrying capacity. Which isn't an issue at at all almost in any mid-game. Current gameplay encourages exactly this way of playing.
The worst cons is that inventory management becomes very difficult. Don't tell about good interface, just imagine how would you navigate through such backpack in real life. No filters, no order. That the exact source of all inventory management problems.
If size restriction was implemented inventories were much shorter and easier to navigate. You had to actually
think what to take with you and what to leave.
There is one more problem which makes end-game boring. Since PC is carrying all that stuff he becomes prepared for *any* situation which might happen. He has each type of slaying ammo and weapons, several types of armor with various suffixes and prefixes, etc. Generally nothing could kill him because he has everything needed to survive in his unlimited backpack.
Hence adding size restriction would make game more fun (kinda Dwarf-Fortress' definition of "fun" here) because there will be situations for which PC is unprepared.