Speed - Permament vs Temporary
issueid=3973 11-10-2015 12:25 PM
Senior Member
Number of reported issues by ghostjghost: 3
Speed - Permament vs Temporary
Speed Mechanic Suggestion.

I think the game should track permanent and temporary speed separately such as is done with other stats and use only the permanent speed rating for determining experience gain/loss.

This would prevent the exploit of slow monster for massive experience gains and regulate it to simply another escape method.

As well as negating the experience loss from potions of boost speed.



(Note: I myself rarely use either of these so am not greatly invested in whether it changes or not, but I think it is a sensible solution to ~75-80% of the conversations which come up regarding speed.)
Issue Details
Issue Number 3973
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Suggested
Priority Unknown
Suggested Version ADOM r61
Implemented Version (none)
Milestone (none)
Votes for this feature 9
Votes against this feature 3
Assigned Users (none)
Tags (none)




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