Originally Posted by
sylph
I just realised that this effect applies to throwing weapons (I just threw a sword at someone and it broke). I think that's awful, and takes away the single advantage that alternative ranged attacks used to enjoy!
Haha :D
It's all or none.
I stand by my earlier assessment that higher metal missiles should not break at all - I believe they are made entirely out of the same metal rather than being a combination of arrowhead + wooden shaft.
After all, take eternium spears or any eternium pole arm for example. They cannot be destroyed by fire, lightning or explosions, they don't rust or corrode.
Normally a spear would also be made of long wooden shaft and metal blade (much like a big arrow, this is a mental shortcut though).
Stands to reason that the wooden part of an eternium weapon should be destructible in the above circumstances, yet it is not.
I see the same reasoning behind eternium missiles.
Perhaps for mithril and adamantium, the chance of destruction upon impact should simply be lowered to ~10% of the current chance.
Higher metal missiles are sufficiently rare that it won't make them too powerful.
They also retain their current to-hit and to-damage variable bonuses which further makes stacking difficult.