Tone down the chances of monsters going into blind rage
issueid=4403 08-18-2016 09:54 AM
Junior Member
Number of reported issues by Harkila: 154
Tone down the chances of monsters going into blind rage
Blind rage is way too common nowadays, almost guaranteed with the big monsters

Titans, giant kings, wyrms, ancient dragons.. The late game is packed with monsters who hit hard and take a lot of punishment to kill. Also, they have a very high chance of going into blind rage, basically causing an instakill risk at all times. Basically I'm fine with having that risk, but IMO it should be a rather rare event, and not the more-than-every-other-time that it is nowadays.

Difficult monsters should be difficult as they are, and not because they go batshit once they get moderately injured.
Issue Details
Issue Number 4403
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 5 - Medium
Suggested Version ADOM r68 (v2.2.2)
Implemented Version ADOM r68 (v2.2.2)
Milestone (none)
Votes for this feature 4
Votes against this feature 0
Assigned Users (none)
Tags (none)




08-18-2016 12:24 PM
Issue Changed by adom-admin
  • Status changed from Suggested to Implemented
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM r68 (v2.2.2)

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