Two weapon combat and rangers
issueid=4134 12-02-2015 04:06 PM
Ancient Member
Number of reported issues by Blank4u47: 29
Two weapon combat and rangers
An attempt to make lvl 32 and 50 ranger class powers a bit more useful

So, rangers are a versatile and fun class to play, they excel at any form of non-magical combat, but they get 2 class powers which are intended to increase their TWC versatility, but in my opinion fail in that.

So my proposal is two-parted.

1) make two weapon combat energy cost be affected by weapon weight. There would be a slight (100) reduction to the base cost, but then add the 2 weapon's weight to the cost. So wielding 2 hand axes would give you the same cost, but 2 battle axes would cost you 40 extra. Not a big change, as the to hit penalty would be even more severe than the energy cost. on the flip side, it would start making more sense to wield lighter weapons as it would make your attacks a bit quicker.

2) make ranger class powers have an effect on weapon weight energy cost. So at lvl 32 if you keep playing with that battle axe of devastation you found, and use Rolf's axe the total weight would normally be 120, but your class power would make it 60, giving you a 40 energy point discount. At lvl 50, it'd be 70. Not game breaking or anything, and it would allow you to attack at less than 1000 energy points while dual wielding with mastery or higher in that weapon skill.
Issue Details
Issue Number 4134
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Suggested
Priority 9
Suggested Version ADOM r70 (v2.2.4)
Implemented Version (none)
Milestone (none)
Votes for this feature 8
Votes against this feature 0
Assigned Users (none)
Tags (none)




09-17-2016 07:51 PM
Issue Changed by Blank4u47
  • Applicable version changed from ADOM r64 (v2.0.3) to ADOM r70 (v2.2.4)

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