Jumping backward from trapped doors is messed up
When dodging a trick door the PC attempts to move into the space they were in before triggering the trap. For player-created doors (or player-trapped doors), it's possible for this space to be the door itself. In this case, the PC can dodge by jumping "backwards" through the falling door. In addition, the space the PC moved from is not stored in the save file, so saving and reloading changes whether the PC can dodge an adjacent trapped door. The overall behavior would make more sense if "backwards" was defined by the PC's position relative to the door (i.e. if the PC is south of the door, they are facing north to open/kick the door, and should therefore move south when jumping backward).