Stone Block Trap Damage Increased by PV
issueid=758 02-24-2012 04:19 PM
Ancient Member
Number of reported issues by JellySlayer: 114
Stone Block Trap Damage Increased by PV

From Sorear's notes:

Stone Block: At least 10 base damage, - Helmet PV, + Player total PV (yes, that means high PV = more damage) + some more based on randomness and danger level...

Might be intentional, but it's a little weird.
Issue Details
Issue Number 758
Project ADOM (Ancient Domains Of Mystery)
Category Unknown
Status Not a Bug
Priority Unknown
Affected Version Unknown
Fixed Version (none)
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




02-24-2012 06:48 PM
Ancient Member
I suppose the idea is that only head PV matters - addind damage equal to PV practically nullifies the PV, if I'm correct.

03-17-2012 01:44 PM
jt jt is offline
Administrator
The "Player total PV" is added before a function is called that internally subtracts the "Player total PV" again before calculating the damage. It's working as intended (Thomas verified this).

07-16-2017 01:40 PM
Junior Member
I think stone block traps damage scale little too much with DL.

I had PC with 17 HP 28/6 (dv/pv (+ 1 pv metal helmet), good alertness + sixth sense and not cursed or doomed) he died on PC:3... trap did 18 dmg LOL :)

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