Chaos Knight "walk" command interrupted even if no damage is taken
issueid=2672 01-23-2014 10:37 PM
Member
Number of reported issues by Iridia: 5
Chaos Knight "walk" command interrupted even if no damage is taken

Non-chaotic chaos knights take periodic fire damage. Without fire resistance or immunity (depending on just how non-chaotic they are), there are still other ways to prevent this damage.

One I've used is the "Immune to Pain" talent, a fairly high-level talent that stops the fire damage. However, even with this setup, with the CK taking no damage at all, "walk" commands are still interrupted as though the character had actually lost HP.

It's handy to have the HP loss interrupt walk when it actually happens, so that you can use First Aid, but if the HP loss isn't happening, there shouldn't be a reason for the CK to forget what he was doing and stand there absent-mindedly every four steps.

This is only an annoyance, but CKs already have so much message spam to start with that it'd be nice if Walk wouldn't be interrupted once you found a way to prevent the fire damage through some way other than actual fire resistance or immunity.
Issue Details
Issue Number 2672
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Fixed
Priority 9
Affected Version ADOM 1.2.0 pre 20
Fixed Version ADOM 1.2.0 pre 21
Milestone (none)
Users able to reproduce bug 1
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




02-17-2014 05:47 PM
Issue Changed by jt
  • Applicable version changed from ADOM 1.2.0 pre 21 to ADOM 1.2.0 pre 20

02-17-2014 08:54 PM
Issue Changed by jt
  • Status changed from Unconfirmed to Fixed
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 1.2.0 pre 21

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