[BUG] Neutral/friendly doppelgangers that deflected PC's missile don't become hostile.
issueid=3381 10-30-2014 08:41 PM
Ancient Member
Number of reported issues by Blasphemous: 110
[BUG] Neutral/friendly doppelgangers that deflected PC's missile don't become hostile.

I think this is a bug. When you encounter a non-hostile doppelganger, it will of course deflect your projectiles as dopples always do.
However, despite this clear declaration of intent to kill from you, they don't become hostile after this.
I think shooting a non-hostile doppelganger and having him/her deflect the missile should instantly make it hostile as well.
Issue Details
Issue Number 3381
Project ADOM (Ancient Domains Of Mystery)
Category Windows 7
Status Fixed
Priority 7
Affected Version ADOM r51
Fixed Version ADOM r52
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users adom-admin
Tags (none)




11-01-2014 03:42 PM
Issue Changed by jt
  • User assignments modified

11-02-2014 12:28 PM
Issue Changed by adom-admin
  • Status changed from Unconfirmed to Fixed
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM r52

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