Making archery more realistic
issueid=2849 04-20-2014 06:00 AM
Ancient Member
Number of reported issues by Dlightfull: 9
Making archery more realistic
Archers should have quivers.

In every RPG game my preffered char is an Archer. I love them. Nowadays ADOM is the only RPG i play since no other game has the same debth and detail.

But... Archers should have quivers (pouches). This is imho mandatory for a game with such debth and lvl of detail. I was very surprised when i realised there is no such thing in ADOM.

Admitedly, this would also be the most elegant decision and the only logical one, imho, for the so much discussed lately missile problems. Only archers(and maybe assasins?) should start with a quiver (pouch), everyone else has to find them. They should be dropped not very frequent by mobs shooting respective missiles.

They would be equipped in missile slot (although you can be harsh and make them use the tool slot) and work as a container, so missiles would be put into them on player decision and picked up by PC randomly when shooting, just like in reality.

The PC can have as many quivers as he wants(finds) and he can put different missiles (BUC status or identified or not status shouldn't matter) in different quivers, the new implemented item notes helping sorting the quivers. PC can also put quarrels and missiles in the same quiver but getting the wrong missile for the equipped missile weapon should make PC lose a turn picking another missile from the quiver. Equipping another quiver or changing the missiles in the equipped one, should be done via inventory, as with every other piece of equipment, with the same implications, i.e. costing 1 turn.

Quivers could also have some chance for small DV and PV modifiers as well as chance for magical affixes. You could also make an artifact quiver.

Unlike missiles, cursed quivers cannot be unequipped, making the decision to use one more responsible, since you can not change from using sling to bow (crossbow) or the other way around(since you would need quiver for bows and crossbows and pouches for slings) in this case and also can't throw anything else, like potions, until you remove it. Gems can be put into and shot from pouch.

P.S. the idea is not so much to help with missile stacking, although it conveniently does so. The important thing about this feature is the realism and detail.
Issue Details
Issue Number 2849
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Rejected
Priority 3
Suggested Version ADOM 1.2.0 pre 22
Implemented Version (none)
Milestone (none)
Votes for this feature 3
Votes against this feature 3
Assigned Users (none)
Tags (none)




08-10-2017 09:53 PM
Issue Changed by adom-admin
  • Status changed from Suggested to Rejected

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