Let me introduce my idea for new playable race/class.
I admit that we have possibility of creating Dark elf Priest(ess?) which is just plain clerical spellcaster.
But imagine:
"..when we will choose
Female Dark elf Priest and previously we roll month
RAVEN on friday 13'th we can play hidden evil/sinister version of priestess..."
Evil Dark Elven Priestess. (which is melee oriented ! -
read the description below)"
Picture for interest :
Description:
"A dark elf with spider emblems covering her skin and clothing. The elves of the underground have long worshipped the spider Goddess, and so her priestesses, dark in heart as in skin, keep Her servants close in body as well as heart"
"A priestess of the spider goddess, she can call upon aid to the arachnids. The ceremonial robe is caked with blood, for her cult constantly requires sacrifices, and the priestesses are also taught in the arts of battle."
I was inspired by powerfull mid game 'summoner monster/npc'
dark elven priestess from
ADOM...and that surely need
fine tuning / balance)
Below are some
suggested skills and class powers / abilities.:
Abilities:
a) bonuses:
- Priestess need less marks to increase a dagger & knives weaponskill
- Each Character level increase critical hit chance when using daggers or knives (0.5 * current character level rounded down).
- Martial arts bonuses: Priestess get increases in speed and DV upon raising certain numbers of levels.
- Heir gift: blood-stained robe [+0, +5] {Ap-5}, eternium dagger of penetration
b) penalties:
- Priestess need constantly make sacrifices to satisfy diety (slow but constant piety lose after 'N' turns/days/corruption levels? counting from last successfull sacrifice)
- Priestess
can only invoke or benefit from their class powers whilst their deity is very pleased or happier with them.
- Priestess need 50% more marks to increase a weaponskill (for all weapon categories
except daggers 'n' knives).
- Priestess face huge difficulties learning offensive spells (almost impossible to learn). (bolts/missiles/balls/rays)
Class Powers:
Level 6: Can use 'fury / rage' that give additional bonus hit when fighting unarmed or while wielding daggers at cost of 1.5 x base energy.
Level 12: Gains paralyzation resistance
Level 18: Base movement energy cost is reduced to 700.
Level 25: Gains the power to summon 2d2 major
venomous spiders (tarantulas, giant spiders, etc.), for the cost of one Mana point. This also trains Mana, though (similarly to necromancy).
Level 32: Piety cost of prayers are reduced by half
Level 40: Each melee attack has a small chance of paralyzing any humanoid.
Level 50: Level 50: Gains +6 to both Dexterity and Toughness
Suggested class specific skills:
athletics
dodge
concentration
detect item status
first aid
herbalism
two weapon combat
listening
and 1 random skill (gardening or music)
(chaotic priestess starts with
no literacy)
feel free to comment.