Recovering fully should not interrupt walking
issueid=5087 09-23-2017 10:13 PM
Junior Member
Number of reported issues by Harkila: 154
Recovering fully should not interrupt walking
It's sensible when waiting on the spot, but not when moving

It's annoying to have the walk-mode being interrupted if HP or PP reaches maximum. There is a point to it if someone decides to w5 until they are recovered, but once the decision to move has been made, there's no point in interrupting walk mode only because HP/PP hit the maximum.

I suggest you disable that feature for all other activity than w5. Or, even disable it for that, as you don't lose *that* many turns anyway.
Issue Details
Issue Number 5087
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category Windows 7
Status Implemented
Priority 8
Suggested Version ADOM 2.3.3
Implemented Version ADOM 2.3.4
Milestone (none)
Votes for this feature 2
Votes against this feature 0
Assigned Users (none)
Tags (none)




10-04-2017 07:10 PM
Issue Changed by Harkila
  • Attachment Glop.zip uploaded

10-04-2017 10:40 PM
Issue Changed by adom-admin
  • Status changed from Suggested to Implemented
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 2.3.4

+ Reply