I'm not asking for a cakewalk quest because I never save the dog, it's just not worth the hassle. If I have a wish after closing the gate, I will use it to get the dog just to clear my quest log and have a feeling of completion but that's it.
The idea was that the cute dog goes berserk whenever I hit some monster in front of me. The way it currently works best is: leave the dog one level below, clear the way, get the dog and move the the next level. Rinse and repeat.
If the dog instead cowered in fear, this needless hassle could be cut down. Not that I care that much; like I said, I couldn't care less about one dead puppy.