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09-17-2017 to 10-17-2017
Project Timeline
10-17-2017
Feature
09:31 PM 
Feature
09:30 PM 
UI/UX Standardize talent category names

ADOM (Ancient Domains Of Mystery) Reply to issue from adom-admin

Feature
09:26 PM 
UI/UX: Start priests with a "cure minor wounds" spell

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
09:24 PM 
UI/UX: Exit monster memory display with more keys and mouse

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
09:22 PM 
UI/UX: Show "weight" headline in inventory screens

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Bug
09:21 PM 
Feature
09:19 PM 
UI/UX: Better naming for "Handle environment"

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
09:17 PM 
UI/UX: ESC settings should offer a "save and quit immediately"

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Bug
09:16 PM 
Feature
09:13 PM 
UI/UX: Extra background story part for mist elves?

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
09:11 PM 
UI/UX Standardize talent category names

ADOM (Ancient Domains Of Mystery) Reply to issue from Taederias

Bug
09:11 PM 
UI/UX: "DV" in talent descriptions requires explanations

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
09:09 PM 
UI/UX Standardize talent category names

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
09:07 PM 
UI/UX: Colorize the remaining ASCII chargen screens

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
09:06 PM 
Implement wilderness encounters based on special attributes

ADOM (Ancient Domains Of Mystery) Reply to issue from Jarinex

Feature
09:06 PM 
Bug
09:04 PM 
UI/UX: Graphical main navigation still broken

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Bug
09:02 PM 
Forced Steam update now game won't start

ADOM (Ancient Domains Of Mystery) Reply to issue from Taederias

Bug
09:02 PM 
Feature
09:01 PM 
UI/UX: Enhance the monster memory dialog

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
09:00 PM 
UI/UX: Add "drop" quick hint if the burden level increases

ADOM (Ancient Domains Of Mystery) Reply to issue from Taederias

Feature
09:00 PM 
Feature
08:59 PM 
UI/UX: Enhance the "Open the door?" dialog

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
08:58 PM 
UI/UX: Add travellers to the wilderness map that influence the player

ADOM (Ancient Domains Of Mystery) Reply to issue from BenMathiesen

Feature
08:57 PM 
Implement wilderness encounters based on special attributes

ADOM (Ancient Domains Of Mystery) Reply to issue from BenMathiesen

Bug
08:56 PM 
Forced Steam update now game won't start

ADOM (Ancient Domains Of Mystery) Reply to issue from mitres

Feature
08:56 PM 
UI/UX: Display damage caused in messages

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Bug
08:54 PM 
UI/UX: Auto-explore quick hints no longer seem to show up

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Bug
08:53 PM 
UI/UX: Excessively cautious monster memory messages

ADOM (Ancient Domains Of Mystery) Issue created by adom-admin

Feature
08:52 PM 
UI/UX: Does "Your choice [...]:" really need the [...]?

ADOM (Ancient Domains Of Mystery) Reply to issue from Grond

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