Improve worthless possible crowning gifts
issueid=1489 12-18-2012 04:38 PM
rho rho is offline
Member
Number of reported issues by rho: 10
Improve worthless possible crowning gifts
Some potential crowning gifts (silver key, thunderstroke, true aim) are more or less worthless. These should be improved.

While I don't think that all artifacts should be created equal, and am even happy with some worthless ones (like the black tome) kicking around, I don't think it should be possible to receive worthless artifacts as crowning gifts. Crowning is an important point in the game, and having the let-down of a worthless artifact really sucks the life out of a character. The three that I'm thinking of are:

The Silver Key
Thunderstroke
True Aim

There are a few others (eg, Black Thumb, Bugbiter) which aren't exactly inspiring, but the three that I mentioned are the only ones that I consider completely worthless. These three items should either be removed as possible croning gifts and replaced with other options or improved. Personally, I favour the latter option, and would suggest improvements along the following lines:

The Silver Key -- Being able to better deal with locked and trapped doors is never going to be exciting, so how about giving this artifact some stat bonuses and/or intrinsics when wielded in the tool slot? They'd have to be pretty strong bonuses to be more attactive than the elemental orbs, but would be useful before the water temple and after D48 regardless. Maybe something like Dx +6, Sp +4, grants lucky, grants see invisible.

Thunderstroke ad True Aim -- These have always been eclipsed by ammo of foo slaying, and with missile prefixes and suffixes are now even worse. I'd like to see magical effects added to these two artifact missiles so that you know you're only going to get one shot with them, but you also know it's going to be a good one. In keeping with the names, I'd give True Aim the unerring property (never misses) and make it have a higher critical hit percentage. For thunderstroke, I'd make it ignore PV and have the chance to stun enemies that ammo of thunder has. (If these then proved too powerful, the raw damage numbers could be tuned down a little.)
Issue Details
Issue Number 1489
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority Unknown
Suggested Version ADOM 1.2.0 pre 7
Implemented Version ADOM 1.2.0 pre 9
Milestone (none)
Votes for this feature 10
Votes against this feature 1
Assigned Users (none)
Tags (none)




12-19-2012 11:48 AM
Ancient Member
Quote Originally Posted by Al-Khwarizmi
I think a good way to make the artifact ammo useful would be to make it create a ball spell effect wherever they hit, in addition to their current stats.
This is a really fun idea, but perhaps it would be the coolest if only one of the two artifact missiles had this effect. For the other artifact, how about making it unerring and giving it a stun effect?

12-19-2012 12:15 PM
Ancient Member
Quote Originally Posted by Aielyn
See, that's why I think it's worth considering my suggestion. It helps to make the key just a little more valuable, enough that it might be worth having as a crowning gift... but doesn't really screw with the item. All it does is add door creation to its functionality. Which makes sense for an artifact key - it can even lock empty space (but that does take a bit of power).

Since Thieves are the only class to get it as a crowning gift, think about it. Thieves don't like fighting large numbers of foes at once - they're built to take on one at a time at most, preferably not even that. The ability to effectively create walls (actually, locked doors) in any place they want would be a rather useful ability. And then there's no need to screw with the existing lineup (although I'd expect the duplicated spot to be filled with a new artifact).
I didn't skip it - but I should probably go into why I don't particularly like that suggestion: "A key that opens any door" is a great concept because of its simplicity and elegance, which fits well with the unassuming name. This isn't the mighty blade "Vanquisher" that you swing in the open and create glorious deeds with - this is an artifact that never got a big name because it's too subtle in its effect to ever be noticed - even though that effect is worthy of an artifact. Once it also creates doors out of thin air, the silver key loses all the subtlety it once possessed. Locking and unlocking existing doors is stealthy. Placing new doors everywhere is not.

Plus, there's more than enough door creation found on wands, even by the time thieves get crowned, and the effect would require additional coding - all to potentially ruin a good concept. I don't agree with that.

12-19-2012 03:06 PM
Ancient Member
Quote Originally Posted by Silfir
I didn't skip it - but I should probably go into why I don't particularly like that suggestion: "A key that opens any door" is a great concept because of its simplicity and elegance, which fits well with the unassuming name. This isn't the mighty blade "Vanquisher" that you swing in the open and create glorious deeds with - this is an artifact that never got a big name because it's too subtle in its effect to ever be noticed - even though that effect is worthy of an artifact. Once it also creates doors out of thin air, the silver key loses all the subtlety it once possessed. Locking and unlocking existing doors is stealthy. Placing new doors everywhere is not.

Plus, there's more than enough door creation found on wands, even by the time thieves get crowned, and the effect would require additional coding - all to potentially ruin a good concept. I don't agree with that.
What if the Silver Key could lock/unlock a door in Line Of Sight? That would be fun.

12-19-2012 03:17 PM
Junior Member
Zap the key to remote lock or unlock door? Now that just sounds silly.

Do it.

As for a ball effect, I think "Thunderstroke" having ball lightning is entirely reasonable. Unerring + returning on True Aim would certainly make it artifact-level.

Now, do we get a magic sling bullet?

12-20-2012 11:52 AM
Member
I am loving the thunderstroke = ball lightning suggestion, very nice.

Alternatively, it could act like a sort of lightning bolt, being able to hit multiple targets in a row, like the archer class skill.

What I would love to see is a singular artifact missile that would guarantee a corpse if it is the killing blow. The logic being that you hit them so cleanly their body is pretty much still fully intact.

01-09-2013 03:47 PM
The Creator
I added some subtle improvements to the mentioned artifacts. I like it, I hope you will, too :-)

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