Guaranted starting spellbook completely skewering spellbook distribution in the game
Applies to:
- Druids - guaranteed Divine Wrath/Lightning Bolt and extreme abundance of Lightning Bolt spellbooks throughout the game.
- Necromancers - same but with Frost Bolt
- Salamander-born Wizards - same but with Fire Bolt
Already reported here in a more limited version:
http://www.adom.de/forums/project.php?issueid=3696
Non-bug report thread:
http://www.adom.de/forums/showthread...-Divine-Wrath!
My druid, from Dwarftown, through dwarven graveyard, pyramid, IQD/FGJC, a few random dungeons, Minotaur Maze up to and including Tomb of the High Kings found following number of spellbooks (names converted to arcane from clerical):
- Bless: 5
- Burning Hands: 2
- Calm Monster: 1
- Cure Critical Wounds: 1
- Cure Disease: 3
- Cure Light Wounds: 1
- Cure Serious Wounds: 2
- Darkness: 3
- Death Ray: 1
- Frost Bolt: 1
- Invisibility: 1
- Know Alignment: 1
- Light: 1
- Lightning Bolt: 22
- Magic Map: 1
- Mystic Shovel: 1
- Neutralize Poison: 2
- Revelation: 1
- Strength of Atlas: 2
- Stun Ray: 1
- tract of chaos: 1
22 out of 56 spellbooks were of one type. This is beyond ridiculous. I'm very sure it wasn't like that in prerelease 23 and the older bug report points to R57.
If it's a feature, it's completely overtuned in my opinion and doesn't make much sense. If it's supposed to limit accessibility to other spells, just generate less books - finding 30 books of the same kind feels weird and unnatural.
I'd like to ask for a clarification whether it's intentional or a bug.