Rune covered trident doesn't use correct energy cost when thrown
As said in title, throwing the RCT uses the energy cost for polearms, instead of from the thrown spears skill. It still trains the thrown spears skill however.
If it was a recent thread, it was me who posted it. But with all the other thrown weapons, the game takes the best value. In this case, the game only takes the melee value, not the thrown category value.
There was a thread earlier suggesting that it may also affect to-hit and damage, IIRC.
This does not appear to be the case. EDIT: Except for melee weapons with no associated thrown weapon skill, see below.
Originally Posted by Blank4u47
If it was a recent thread, it was me who posted it. But with all the other thrown weapons, the game takes the best value. In this case, the game only takes the melee value, not the thrown category value.
This does not appear to be the case for any thrown weapons. Thrown weapons which are classed as melee weapons (battle axe, rune-covered trident, scalpel, etc) use the melee weapon skill value for energy cost, while thrown weapons which are classed as missiles (dagger of returning, spear of returning, javelins of death, etc) use the thrown weapon skill value for energy cost.
Originally Posted by JellySlayer
It seems to me that it should always take the missile value. Otherwise, it makes no sense to have a thrown spears/axes/hammers category at all.
This does not appear to be the case for any thrown weapons. Thrown weapons which are classed as melee weapons (battle axe, rune-covered trident, scalpel, etc) use the melee weapon skill value for energy cost, while thrown weapons which are classed as missiles (dagger of returning, spear of returning, javelins of death, etc) use the thrown weapon skill value for energy cost.
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I had indeed tested this by throwing whips and swords which used the melee values for to hit and damage. I however did not test extensively for thrown melee weapons which have a skill category. Or at least I can't find my notes :/
I had indeed tested this by throwing whips and swords which used the melee values for to hit and damage. I however did not test extensively for thrown melee weapons which have a skill category. Or at least I can't find my notes :/
Thrown weapons with no associated ranged skill are interesting. Their ranged to-hit and damage goes up with ranks in the melee skill, but the values are not the to-hit and damage numbers of the melee skill; instead you get +1 to-hit and +1 damage per rank in the melee skill.
So, to summarize:
Thrown energy cost - Determined by melee weapon skill rank if the item is classed as a weapon; determined by ranged weapon skill rank if the item is classed as a missile.
Thrown to-hit/damage - Determined by ranged weapon skill if there is such an associated skill (but see 4661); determined by melee weapon skill rank if there is no associated ranged skill (+1 to-hit, +1 damage per rank).