Improve Justifier for non-Paladins
Justifier sucks for non-Paladins, even vs the monsters it's supposed to slay. It should at least be effective vs the unholy.
Problems:
- Justifier is barely as effective vs Demons and Undead as a non-slaying weapon of the same damage. It should at least be a good choice vs the unholy.
- Justifier's damage halving is hidden from players, not even apparent with greater identify.
Suggested change:
- Increase Justifier's base damage from 3d5+10 to 4d6+12; change Paladin's damage multiplier from x2 to x1.5; change non-Paladin's damage multiplier from x.5 to x.75.
- Add 'It's full powers evade all but paladins.' to the greater identify effect.
Or more simply, just scrap the penalty for non-paladins; but I'm guessing TB wanted it there. :)