Mist elf metal burning skin & regeneration sequence inconsistency.
issueid=2245 07-22-2013 09:35 AM
Ancient Member
Number of reported issues by Ravenmore: 38
Mist elf metal burning skin & regeneration sequence inconsistency.
The damage/regeneration sequence works differently in dungeons and when travelling. This can get you killed on the world map when you'd be safe indefinitely while staying in a dungeon.

If a mist elf wears a metal item + ring(s) of regeneration in a dungeon it is safe since every turn you lose hp and immediately gain it back.
But if you go to the world map and move, you will first get hit a couple of times by the metal item, and only then regeneration kicks in and gives you back HP a couple of times.

Dungeon: <get hit><regen><end turn> ; <get hit><regen><end turn> etc. etc.
World map: <get hit> x8 <regen> x8 <end turn>;

When low on HP this small difference can get you killed on the world map even if you would be 100% safe in a dungeon.

I believe the dungeon sequence should be in effect in both cases.

Also haven't checked this for other kinds of damage over time...if there are any :)
Issue Details
Issue Number 2245
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Fixed
Priority 5 - Medium
Affected Version ADOM 1.2.0 pre 14
Fixed Version ADOM r48
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




07-22-2013 09:37 AM
Issue Changed by Ravenmore
  • Title changed from Mist elf metal burning skin & regeneration sequence is wrong when travelling on the map. to Mist elf metal burning skin & regeneration sequence inconsistency.

01-30-2014 06:40 PM
Issue Changed by jt
  • Status changed from Unconfirmed to Creator Feedback

07-07-2014 06:22 AM
Issue Changed by adom-admin
  • Status changed from Creator Feedback to Fixed
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM r48

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