UI/UX: Add more quick hints
issueid=5310 10-13-2017 10:43 PM
The Creator
Number of reported issues by adom-admin: 499
UI/UX: Add more quick hints

The following quick hints were missing:
  • "p"ay when picking up unpaid items (as well as debts and gold, but see http://www.adom.de/forums/project.php?issueid=5294).
  • The "C"hat quick hint speaks about talking - it would be more intuitive if it mentioned chatting
  • Movement direction to attack as a quick hint
  • Auto-Explore Tooltip every 20 moves or so
  • $ quick hint in shops
  • "t"hrow/shoot quick hint
  • 'T'actics after hitting monsters a number of times
  • / for identified items after you use a scroll of identify
  • & for monster memory after you learn something about a monster
  • s and ws a short while after being close to secret doors and traps?
  • after using a command from the popup in the item list the corresponding quick hint should be displayed
  • _ for pray when heavily injured and pious enough
Issue Details
Issue Number 5310
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 2
Suggested Version ADOM 2.3.5
Implemented Version ADOM 2.3.6
Milestone "Ease of Use" UI
Votes for this feature 0
Votes against this feature 0
Assigned Users adom-admin
Tags (none)




10-16-2017 10:41 PM
The Creator
The following changes have been applied:
- all 'p'ay commands have been removed. Payments are either initiated via '$' or 'C'hatting with the shopkeeper. Appropriate quick hints are given.
- Moving into monsters to attack is explained in the tutorial. Given the new quick hint semantics it's currently not possible to provide an extra attack quick hint.
- The auto-explore tooltip now is given every 20 turns.
- Tooltips for /, &, t, T, _ as well as for all backpack popups have been added.
- Hints for s and ws have been avoided for now as this might be too spoilerish.

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