And monsters, because them + stuff was still too long for one post:
The following monsters were vanquished:
22 air demons
7 air elementals
9 air grues
3 ancient black...
Type: Posts; User: FnrrfYgmSchnish
And monsters, because them + stuff was still too long for one post:
The following monsters were vanquished:
22 air demons
7 air elementals
9 air grues
3 ancient black...
Stuff, because the first post was too long with it:
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Stuff...
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Screenshot...
Recently downloaded version 3.3.3 (release 101) after not playing for a while, and I'm noticing that I seem to be racking up corruptions massively faster than I'm used to from previous years playing...
I believe the outlaw town's name is "Hole-in-the-Wall" rearranged. Wouldn't be surprised if a lot of the "random" names are something similar.
After just recently losing a dwarven druid that got really, really far (level in the mid-30s! 4/5 orbs! actually could kill titans and greater molochs for once! if only I'd at least reached the last...
I've always found it pretty funny that you can give names to the "boss" monsters that don't already have their own individual names, like the Snake From Beyond and the Ancient Stone Beast.
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It almost looks like he got hit by your acid-blood splatter or something, since the "Leggot does not seem to be amused" message comes up right after that.
Can acid blood hit other nearby...
Yeesh, level 200+ monsters are terrifying. Vortices exploding covering half the level, everything else getting 100+ damage per hit and dozens of hits? Wow.
(by the way, how the heck do you have...
There's no error here. Whether you get the potion or the identification of your inventory depends on how high your literacy skill is now, rather than just whether you have it or not, as mentioned...
Huh, I never realized this was a recently(ish)-added feature. I'd always assumed, after figuring out that I could do this in prerelease 23, that getting seeds from bushes had been there all along...
Yep, I've seen this happen. Sometimes he'll set off his door trap, destroying the door in the process, and come charging across the lake at you.
I've also come onto the level, almost immediately...
I've had Greater Earth/Fire Elementals from a scroll of familiar summoning in the Dwarven Halls a few times before.
Whenever I play bards I always try to tame an ant queen, though--maybe not the...
Eh, just thought something along those lines would make more sense than "adding a separate Eat command specifically for corpses," which just had me scratching my head and going "...huh? why??"
But...
Some of these suggested changes honestly seem like "this should be an optional customization sort of thing if it's included at all" (or, as mentioned above, already doable in one way or another with...
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Her achievements during her battles:...
Oof. Was doing really well up to this point, aside from having to make a weird detour to find a fireproof blanket (every blanket I'd found before was either waterproof or plain, and most of those...
Just finished pickpocketing random monsters in the carpenter's dungeon (including stealing a random bone from Yriggs himself, heh) and came back to Yergius for trap-detection training. Right after...
...isn't that exactly the same reward the sheriff gives you for killing him? Odd.
Most recent death... a drakeling beastfighter (which seems to be a combination I do pretty well with--one of my first characters to ever get past the water temple was the same race/class) named...
I would definitely go with "Shepherding" for the name of the pet-related skill. Making them follow orders more often fits better with that name. Maybe it could also make it possible for you to...
Maybe not especially useful for those who've memorized the alignments of all the monsters, but it'd be kinda neat if the "Law" skill would have a chance of telling you a monster's alignment when you...