That link has always worked fine for me, and still does now ><
Type: Posts; User: Conundrum
That link has always worked fine for me, and still does now ><
Baranor :( how deep did you dive? xD
1021 - Descend
1250 - Descend
1259 - Level 4. Conc x3, First Aid.
1273 - Descend.
1441 - Descend.
1464 - Descend.
1552 - Descend.
1600 - Ouch, master swordsman kills me very quickly. Didn't...
Does that mean Baranor plays one turn, and then we each play sudden death? Or we both play sudden death from where it is now?
Godwin's Law strikes again!
Jelly has a thing for necromancers it seems, but ours is a Troll!
Start by getting a few Frost Bolt castings, equip the ring of acid resist, then we're off!
180 - Goblin corpse, not gonna raise...
Oh my god..
why would you..
i dont even..
maybe warn people. that's a little distressing.
Baranor, let's play (probably) one last game!
I'm dead :( stupid teleportitis.
2098 - Go to collect our friends, and a +1 PV black robe.
2238 - Minotaur kills cave lion and rat
2309 - Exploding runes door, half hp.
2324 - Descend. Tension room on level.
2369 - Level 6....
Conundrum vs Zsomkovacs
Salamander-born Drakish bard.
Never really played a bard properly, and this one didn't even get 3 talents for 7LB! :(
Let's see what happens.
Oh, no healing either....
Jelly, can I get a char to play Zsomkovacs with? :D
(I don't know how to turn reduction :( )
Zsomkovacs! I will attempt to topple you from your throne :D
EDIT: never mind, I can't read the spreadsheet.
Ouch, less than 100 turns to go, too. That teleport trap loved us though, hey? What are the chances of two good teleports?
2013 - Well, our scroll is blank. Useful. No potions or wands.
2200 - I've lured a bunch of gnolls out the open door. Trigger tp trap. Tp straight into their (now empty) room.
2206 - Damn it, some...
1047 - Rocks don't really help much, so I get a locked door between myself and the chieftain and continue exploring.
1154 - Circle around through the tension room to have another shot at the...
Ugh, dark elf thief? You're obviously being chaotic right from the get-go... somehow...
We'll both be lucky to survive 1000 turns.
Finally broke my losing streak, who's up for a game? :D
11001 - Identify potions, drink potion of potential strength. Drop stuff to become unburdened.
Identify scrolls, we have repair. Pity we don't have our spear of mayhem anymore.
11059 - Find stairs...
10057 - Ooh, a Fomorian Giant.
10067 - Darkness disposes of her for level 9. Food Pres x3, Iron Skin.
10173 - Hill giant threat room!
10328 - Berserker King approaches from behind while I clear...
Wait, we still have prayers? I'm guessing the ground didn't rumble, because you would have mentioned if it did.. but confirmation would be nice ;D
8009 - Dispel the Warrior while the werewolf lord...
I'd like to say it was intentionally chaotic play, but...
6081 - Another mirror room. We're now even less perceptive.
6493 - Eat a fire beetle corpse. We *might* be fire resistant.
6499 -...
..You're a bit odd, aren't you? :D
4011 - I think every single level I've played so far in this game has had a tension room. I11 does not disappoint.
4028 - Swap to studded leather armor. It's...
2060 - Descend.
2118 - Equip our crude spear. Holy crap, it's of mayhem. (+1, 3d8 +8).
2253 - Slaughter a large tension room of orcs.
2373 - Descend. Also equip girdle of strength {+1} and thick...