My favorites:
Disperse Damage:
Reduce incoming damage for targeted character (self, enemy, or ally) by 10% for each of targeted character's nearby allies. Affected allies each take the full...
Type: Posts; User: hapro
My favorites:
Disperse Damage:
Reduce incoming damage for targeted character (self, enemy, or ally) by 10% for each of targeted character's nearby allies. Affected allies each take the full...
I'm pretty sure the piety cost for praying increases with each use, so after 19 prayers you were probably incurring a huge piety drop after each one.
First you should back up all of your files to a different location. This process has always worked for me:
Delete Evayne.svg
Duplicate Evayne.au5
Rename duplicate to Evayne.svg
I have no idea if the calculations and stuff are all correct, but one important thing to consider is how many bits are used to store damage. I'm not sure if there's a way to know for sure without...
On the off-chance that this is a real thing, here are some things I tried with no luck while crowned L+ with the scroll.
- Handling trees in every area I could find, including the jungle and ice...
http://www.adom.de/forums/project.php?issueid=5942
Yes, you can do that. He only spawns once you get the quest, and he only disappears if you leave the level with him on it.
Here was the RFE http://www.adom.de/forums/project.php?issueid=1361
Ah, right... shoot.
Since I did this, I've always wondered if killing Hotz flipped a switch in the NPCs or the level itself. I never got around to it but I wanted to try luring the dwarf to a different level, and then...
Ok, well, super-experienced ghost kings are instakills for non-elves. Next time don't melee ghost kings.
I went through all this trouble to get TotRR for the firestarter area, and I don't even think it's worth using over gleaming axe or black whip of extinction.
TotRR: 75/85 +167 6d12+61 (67-133)...
I can't say conclusively since I only had him kill 1 pet, but it did not calm him down (in the past, I have managed to calm an enemy down with 1 pet). It might be a random chance every time they kill...
I believe the intention is if you trigger the trap, then you're responsible for the death. If you create a trap and trick the cat into killing itself, then the cat is responsible.
Yeah, I haven't seen this happen since I started playing again with 2.3.6. Not sure if it's a bug or not.
Is there a config variable somewhere to remove the Open Door helper prompt that I'm not seeing? Hitting 'o' is much slower than space bar.
I found it easier to just start L and stay there the whole game.
For a related question, is there a list anywhere of things that will prevent you from finishing the new content?
I'm not looking for anything too spoiler-y, or like "killing all the dwarves in...
:d x 1
I think is how you drop all unpaid now. 1 seems to drop 'all' while 2 suggested it drops 'most'... I don't really know what that means. Haven't played around with it too much yet.
Since you're already in the ID I'd just stairhop until you get a *THUMB*, kill, and repeat.
I was on my way to an altar to clear doom/curse and a boss berserker appeared. It paralyzed me on the first hit and I died. That was the only time.
I use it to escape from cats, which is pretty useful
+1 for Platinum Girdle and Quickling Tree.
Other ideas:
- Win while lusting for blood with every melee attack
- Become intrinsically immune to all 4 elements on a single character (maybe too...
That must be this thing, right? http://www.adom.de/forums/project.php?issueid=2798
You'd need a climbing set to get in gremlin cave. Pyramid would be pretty easy though. UD, PC, and VD will get you around the required level.