If ADOM source is a spaghetti code, it should be gradually refactored after code release. At some point it will be neatly organized and every halfwit will be able to write their own...
Type: Posts; User: chalup
If ADOM source is a spaghetti code, it should be gradually refactored after code release. At some point it will be neatly organized and every halfwit will be able to write their own...
Correct me if i'm wrong, but currently available smartphones have much worse parameters: something like 512MB (or even 256MB) RAM and CPU worse than 1GHz. So right now i wouldn't even think about...
Everything looks fine to me except for the city. It's just a bunch of isolated rooms that doesn't make any sense.
I'd like to see some major streets, minor streets, district of nobles with big...
I've never liked that solution (i remember it from Moria - the very first RL i played) and I also don't like restricting certain items only to physical classes (for example twohanded swords that can...
Collecting whole bunch of holy water would be way too easy. If the potion flasks are refillable (good idea, especially if some kind of advanced Alchemy will be implemented), the effect of holy water...
Great ideas!
My 2 cents: it would be great if some of the recipes wouldn't be available directly by finding the recipe, but some hints find during the game (much like fortune cookies in ADOM), for...
I'd like to see some major changes in magic system in ADOM. First, I don't like the fact, that when you play wizard/priest in ADOM you can relatively easily (library) learn every spell in game except...
I've always thought that speed should greatly affect the defensive and offensive abilities of player character and monsters. For example the quicklings are fast enough to carefully examine the...