I'm not sure how common a problem "accidentally killing Kherab" is for most characters haha.
(although "don't kill xxx monster" quests are generally ugly interface screw, more likely to be failed...
Type: Posts; User: psy_wombats
I'm not sure how common a problem "accidentally killing Kherab" is for most characters haha.
(although "don't kill xxx monster" quests are generally ugly interface screw, more likely to be failed...
Yeah I don't exactly appreciate stashing either and try to minimize it, a cache will basically look like a bunch of spellbooks, maybe a climbing set, and any excess SoCR/PoCR. Getting four or five...
SoCR are also one of the few resources worth caching somewhere rather than lugging around.
Expect to end the game with it at about +45 speed so, yeah it's stupidly strong. It's also very fun though, so enjoy. Also, dx is the damage stat for whips meaning that it ends up being like a Big...
I believe this is due to the same bug with Calm Monster, where monster hostility almost immediately reverts from "neutral"/"semi-hostile" to "wants to eviscerate you."
The Weakest Link was super fun, but I also like the zodiac idea.
Yeah I think this should be a priority to fix -- I hate missing out on all the statue content because I'm too much of a coward to step on them.
I had a human assassin that generated a greater moloch companion. It was fun for a while and he helped clear the ToEF, but having a speedy assassin and a speed:70 pile of armor as a companion was...
I'm a bit of a purist in that I'm not sure all the game needs new content, but I think some of the ideas here could be rolled into a revamp of some of the class powers. Or put new stuff into a...
This sounds worth a RFE. I remember one recently that requested that pets be more smart that was a little broad, but I think it'd be an acceptable change to disable the pets-xp-hog check if the pet...
Pretty much. Orc wizards and the like play like melee characters until they reach the midgame when they get class powers, enough levels for some decent PP, and mana training from bookcast spamming....
I think solutions where dual-wielding weapons under the weight limit (with bonuses for Two Weapon Combat, rangers, etc) isn't penalized at all. The damage bonus from a 2H is roughly equal to the DV...
I play this way exclusively. I've had to use the numpad for a few other RLs and I'm always soo sloow.
Hahaha, hurthlings as a #1 pick for assassin? Thief? Have you played any hurthlings recently?
A strength cap of like 10 makes hurthlings unplayable in melee. Whereas characters in earlier patches...
I wish I had known about the acid blood + elder chaos god interaction before I started my ME CK ultra run... It was very sad. The boss has such high speed that getting into melee range effectively...
All of thoughtfully, creatively named characters die to claw bugs in the puppy cave.
And of course my top three high scores are named Ugly (an orc), Dumb (a troll), and Milton (a female dwarf that...
I've had one dwarf spawn inside there, but two seems like run-of-the-mill very bad luck.
It's worth noting that hurthlings are pretty severely handicapped now thanks to the potential changes. A hurthling mindcrafter might start with 5 strength and a max of 8... better hope to find some...
I believe current behavior only applies the mist elf restrictions to the crowning artifact, not precrowns. So don't worry about the scorched spear.
Nice. Love it when one of the "flavor" features ends up being fatal.
Either immediately read books or leave them somewhere safe, like the entrance of the PC or something. Burdened and so on...
19. Kruul. L8 ratling chaos knight (M). 9841 xps. 1821 turns. Died on 7/19/2014. He was killed by a troll chief on level 8 of a shadowy dungeon
25. Daisy V. L42 human barbarian (F). 1410447 xps....
Yeppp, lost a pretty good dwarven druid to this bug before it was fixed.
Yup, TOME's the implementation I'm most familiar with. Even with the theming system that that game uses, the artifacts feel very bland. I'm less concerned with balance as with how the game feels, as...
I remember an RFE (or was it a blog post?) from a few years back where Biskup discussed the idea, and the conclusion was that randarts would always be less flavorful and less logical than actual...
Only addition I'd like to see to chaos knights is chaos mages. An elf or similar chaos knight can already do some decent casting, but it'd be nice playing the early game as a magical tank rather than...