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Thread: 7DRLs 2010

  1. #31
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    You bastard.
    "Whip me!" pleads the adom player. The rng replies... "No."

  2. #32
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    Director's Cut will be released shortly to fix this and a few other little things.

    Back to the other 7DRLs, I have played most of them now and can say pretty strongly that the following are worth looking at most:

    PrincessRL - A lot of depth, varied gameplay styles, special moves where you actually move and lots of cool stuff
    Smart Kobolds - Very good AI and funny taunts from the gang of kobolds.
    Troll Slayer - Lots of content and awesome graphical version
    Floating Eye: The Game - Play as a Floating Eye and paralyse adventurers, leaving them to be killed by other weak monsters
    Dungeon Sweeper - Combining minsweeper and roguelikeness into one highly addictive adventure
    A Quest Too Far - Play as an old man that gets weaker as he progresses
    City of the Condemned - Play as either angels or demons in an attempt to save or destroy a city of humans
    Harmless - Challenging roguelike where every enemy has a puzzle element to how to defeat or avoid them
    Laser Spigot - Really cool looking hex roguelike
    Last of Candle - Your shadow follows you and does damage to enemies - leads to very interesting combat mechanics
    Madness - Stave off insanity and darkness and some cool hallucinations
    EarlSpork - Fun little platform roguelike
    The Legend of Klakkamara - Very complete roguelike with lots of items, monsters, and so on

    There's lots of other interesting games too, such as a World Wrestling Roguelike, a Civilization roguelike, a strategy game, a game based entirely on spitting what you eat as ammo, a roguelike which uses mathematical functions as weapon builds, a jelly farming game, a Metal Gear-esque game and a fair few others. Some of them don't really count much as roguelikes though, and a few are so underdeveloped that they barely qualify as games. All the ones I've listed above are very polished and fun to play - hard to believe a lot of them could be done in 7 days.
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  3. #33
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    This isn't the full Director's Cut of Trapper, but it does have a few fixes in it:

    http://sites.google.com/site/darrenj...rapper1.1b.zip

    Avoiding being killed by Sally should now be easier. Killing her will not though.
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  4. #34
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    For those interested a list of reviews and scores for each game is up:

    http://www.roguetemple.com/7drl/2010/

    Each game was reviewed and scored by at least 2 people (most got 3 reviews). It's not meant to be a definitive list of best and worst, just an idea of what titles are most worth playing.
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  5. #35
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    Jan 2009
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    Canada
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    Although not in the 7DRL competition, I wrote it in one day and at close to the same time as the 7DRL competition.

    http://zzo38computer.cjb.net/GAMES/100level.zip

    It is kind of like roguelike game. It is the idea is you have to figure out by yourself how this game works just by playing the game. There is no document what keys does what, and so on, except for save/quit. How high score can you get?

    I can tell you some of the functions of this game are inspired from other games, including some other roguelikes, some other computer games, and even some card games (I mean games with ordinary deck of cards, not the games using special decks or TCGs/CCGs/PCGs). But I will not tell you which ones.

    You would certainly have to figure out the following, because you are not told:
    • What the keys do (you are told only the save/quit key) (I suggest pushing various keys to see what happens)
    • What the potions do
    • What the spells do
    • What the status indicators do
    • How the scoring works (if you figure it out, you might then be able to improve your score)
    • What the game modes do
    • The rules of the game and special cases of them (even if you think some thing works one way, you might not be entirely correct, there might be another case you might try, so you can see if that case works same or differently than you would expect)

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