Yes. I usually have a spare, because when i have them i wish.
Wear them everytime. you're nto going to want to spend a turn more to put your boots on to flee from that monster. they're really, really, really too useful not to wear.
Yes. I usually have a spare, because when i have them i wish.
Wear them everytime. you're nto going to want to spend a turn more to put your boots on to flee from that monster. they're really, really, really too useful not to wear.
Haven't won with : Druid, Priest, Elementalist, Weaponsmith, Ranger, Merchants, farmers, Necromancer,Thief
Currently trying : Entertaining girlfriend. Very, Very, VERY hard.
Just a silly online game
blessed items are much safer than uncursed ones,
so that helps.
"Whip me!" pleads the adom player. The rng replies... "No."
Generally, the mentality "I must save it for a later occasion" doesn't work. It's usually too late at that point. Like, for example, you decide you still have enough HP not to drink your last PoEH, then you get hit for 3 crits in a row and you die.
This is probably the most important part of this thread to the original poster; most people didn't point out how this works. Lets say your character has 100 speed and wants to move west 1 spot, and his movement takes 1000 energy points. It will take him 10 "turns" (not actual game turns) to do this. If he had 200 speed, it would take him only 5 "turns;" he would be moving twice as fast. Similarly, if he had 100 speed but his movement costs only 500 energy points, this would take 5 "turns" as well. In other words, speed "fills up" your energy points every "turn." strong analogy btw.
The "turns" are called segments in the manual.
Last edited by Silfir; 02-13-2010 at 11:49 PM.
ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!
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Side question here- if a char is generated without herbalism OR healing, is there any way to get both? From what I can tell they're mutually exclusive, depending on whether you talk to Rynt or the druid first. As much as I wish I had herbalism now, Healing is way too important for me in the early game.
So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
(after 15 I stopped counting...)
In theory it's possible to get healing from the quest and wish for
herbalism, but that's not very practical. Possible workarounds are:
- ignore healing and use spenseweed instead
- restart until you get candle starsign and ignore healing (candle
increases HP regeneration more than the healing skill)
- ignore herbalism and use a scroll of uncursing after you farmed
a lot of herbs (but I don't really recommend that)
You steal a scroll labelled HITME. The orc hits you.