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Jack St:21 Le:11 Wi: 1 Dx:51 To:24 Ch:12 Ap: 1 Ma:42 Pe: 8 L+
DV/PV:103/35 H:386(586) P:0(478) Exp: 50/37371250 ChAoS Sp: 258
Blessed Invisible Satiated Strained Coward
Race: male Gnome Class: Bard
Scars: 4
Age: 119 (grown-up, 5 years of unnatural aging added in)
Star sign: Cup
Inventory
Total weight: 11417 stones Carrying capacity: 7849 stones
He: uncursed crown of lightning [+0, +1] (+5 spd)=> speed is useful.
Ne: uncursed amulet of free action => andy paralises
Bo: uncursed ancient mummy wrapping [+1, +5] {Ap-8}=> and casts death rays, and is invisible
Gi: blessed girdle of carrying [+0, +0]
Cl: uncursed cloak of invisibility (-1, +0) [+1, +0]=> only cloak
RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: uncursed ring of mental stability [+0, +2] {Le+1}=> confusion = -1
LR: uncursed ring of regeneration
Br: uncursed bracers of regeneration [+1, +0]
Ga: blessed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7}=> Surge
Bo: blessed seven league boots (+1, +1) [+6, +4] => original ones. +protection & defense scrolls
MW: Code of conduct
Mi: -
Tl: heap of 33 blessed spenseweeds=> just in case
Armor ('[')
uncursed red dragon scale mail (-1, -4) [-1, +12]
heap of 3 uncursed red dragon scale mails (-1, -4) [-1, +13]
uncursed red dragon scale mail (+0, -3) [-1, +13]
heap of 2 uncursed blue dragon scale mails (-1, -4) [-1, +10]
uncursed blue dragon scale mail (-1, -4) [+1, +5]
blessed blue dragon scale mail (+0, -3) [-1, +12]
uncursed white dragon scale mail (-2, -4) [+0, +15]
uncursed black dragon scale mail (-2, -4) [-2, +11]
ALL COLOURS
Shields ('[')
uncursed tower crystal shield (-2) [+13, +4]=> Second shield i found
uncursed tower eternium shield (-1) [+13, +4]=> good one.
Gauntlets ('[')
heap of 3 uncursed pairs of thick gauntlets (-1, -2) [+0, +1]
uncursed thick gauntlets (-1, -2) [+2, +2]
uncursed thick gauntlets (-2, -1) [+0, +1]
uncursed thick gauntlets (-1, -2) [+3, +1]
Never had to use.
Girdles ('[')
heap of 2 uncursed girdles of carrying [+0, +0]=> spares
Boots ('[')
blessed boots of the divine messenger [+3, +3] {Dx+5}
Necklaces (''')
uncursed amulet of protection +5=> whao
One-handed weapons ('(')
blessed rustproof sword of sharpness (-2, 4d8+9)=> weapon for nearly all game.
heap of 3 uncursed scourges (-4, 1d3+3)
uncursed scourge of weakness (-1, 1d3+1)
uncursed scourge (-6, 1d3+3)
uncursed scourge (-3, 1d3+4)
uncursed scourge (-2, 1d3+5)
uncursed barbed scourge (-3, 1d3+6)
uncursed scourge (-7, 1d3+3)
uncursed whip of slaughtering (-4, 1d30)
only the last one could get through my before andy natural PV.
Rings ('=')
Wands ('\')
Potions ('!')
Scrolls ('?')
heap of 8 blessed scrolls of chaos resistance=>precautions, precautions
Books ('"')
LOTS of these, thnx to being a bard.
Swords 13 +14 +10 +4 Mastery 5375
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 2 +4 +3 +0 basic 20=> wait? wtf is that doing there, never usd them... GREY, you should readapt your guide, the +skills is also in missiles.
Crossbows 3 +6 +4 +1 basic 24
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 6
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 10 +20 excellent 174 Excellent
Skills => power of bard.
Alchemy ...................100 (superb) [+2d4]
Alertness ................. 20 (mediocre) [+3d4]=> education when i was on D:50
Archery ................... 76 (great) [+1d3]=> idc
Athletics .................100 (superb) [+2d4]=>GOOD
Backstabbing ..............100 (superb) [+1d5]=>see above
Climbing ..................100 (superb) [+2d4]=> rift
Concentration .............100 (superb) [+2d4]=> GOOD
Cooking ................... 34 (fair) [+3d5] (mr)=> bof... never used
Courage ...................100 (superb) [+1]=> didn't do the quest, random skill of comon lore
Detect item status ........100 (superb) [+1d3]=> perfect skill
Detect traps ..............100 (superb) [+2d4]=> useful
Dodge .....................100 (superb) [+1d5]=> Excellent
Find weakness .............100 (superb) [+1d3]=> Excellent
First aid .................100 (superb) [+2d4]=> Excellent
Food preservation .........100 (superb) [+2d4]=> Excellent, common lore i love you
Gemology ..................100 (superb) [+1d5]=> not very useful
Haggling ..................100 (superb) [+2d4]=> I HAD TO INCREASE SOMETHING, with 30 LE and being a bard you have sometimes 12 increases.
Healing ...................100 (superb) [+2d4]=> PeRFECT
Herbalism .................100 (superb) [+2d4]=> Excellent
Listening .................100 (superb) [+2d4]=> See haggling
Literacy ..................100 (superb) [+1d5]=> see haggling, useful for spellbooks
Mining .................... 96 (superb) [+1d3]=> Haggling
Music .....................100 (superb) [+2d4]=> never very used
Pick locks ................100 (superb) [+2d4]=> Haggling
Pick pockets ..............100 (superb) [+2d4]=> Haggling
Stealth ...................100 (superb) [+1d3]=> weird tome
Swimming .................. 98 (superb) [+1d3]=> Haggling
Tactics ...................100 (superb) [+1d3]=> GOOD
Two weapon combat ......... 79 (great) [+1d3]=> Haggling
Ventriloquism .............100 (superb) [+2d4]=> Hagling
Spells=> Useful things
Burning Hands : 75, 10pp (Effectivity: +4) Ghosts
Calm Monster : 321, 8pp (Effectivity: +0)
Create Item : 267, 250pp (Effectivity: +1) just a PP drainer
Cure Critical Wounds: 213, 13pp (Effectivity: +10)=> good with a whip
Cure Light Wounds : 578, 5pp (Effectivity: +4)
Darkness : 651, 4pp (Effectivity: +3)=> Chaos morons
Farsight : 867, 17pp (Effectivity: +1)
Fire Bolt : 348, 10pp (Effectivity: +1)
Frost Bolt : 628, 12pp (Effectivity: +2)
Ice Ball : 151, 24pp (Effectivity: +9)=> Succeeded in killing andy
Identify : 144, 75pp (Effectivity: +1)=> marginally useful
Improved Fireball : 163, 30pp (Effectivity: +4)=> useful
Knock : 1047, 12pp (Effectivity: +0)
Light : 1387, 3pp (Effectivity: +4)
Lightning Ball : 143, 30pp (Effectivity: +3)=> useful => emperor moloch
Magic Lock : 665, 8pp (Effectivity: +0)
Magic Missile : 599, 8pp (Effectivity: +0)=> too late for karmic wyrm
Neutralize Poison : 744, 10pp (Effectivity: +0)
Remove Curse : 561, 50pp (Effectivity: +0)
Revelation : 559, 33pp (Effectivity: +0)
Scare Monster : 599, 12pp (Effectivity: +0)
Slow Monster : 535, 7pp (Effectivity: +2)
Strength of Atlas : 1051, 10pp (Effectivity: +1)
Stun Ray : 614, 8pp (Effectivity: +1)
Teleportation : 81, 25pp (Effectivity: +8)=> super useful
Web : 475, 12pp (Effectivity: +0)