Code:
Azer St:37 Le:36 Wi:25 Dx:52 To:38 Ch:31 Ap: 6 Ma:29 Pe:34 L+
DV/PV: 59/52 H: 793(793) P: 379(379) Exp: 50/26916578 DrCh Sp: 183
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Background Information
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Name: Azer Race: male High Elf Class: Archer
Eye color: amber Hair color: silver Complexion: pale
Height: 6'5" Weight: 3 pounds Scars: 12
Age: 196 (young)
Star sign: Falcon Birthday: 20/Falcon (day 230 of the year)
YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
As a child you lived through happy days. Your parents tried to ease
your life as much as possible and gave you a lot of comfort.
During your youth you had a lot of fun playing with other kids of
your age. You always were a natural leader and the center of interest.
As a young adult you had to work a lot to finance your
apprenticeship. You were often tired and exhausted but all this was
forgotten, when you finally achieved your goal.
You decided to become an Archer.
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Inventory
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Total weight: 4125 stones Carrying capacity: 6975 stones
He: uncursed metal cap (+1, +1) [+0, +5] [50s]
Ne: uncursed ankh [3s]
Bo: uncursed eternium plate mail of protection (-1, -2) [+4, +17] [240s]
Gi: uncursed eternium girdle [+0, +4] [12s]
Cl: uncursed cloak of protection [+0, +4] [20s]
RH: blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]
LH: -
RR: blessed ring of the High Kings [+2, +3] [1s]
LR: uncursed ring of speed [+0, +4] (+5 spd) [1s]
Br: uncursed bracers of speed [+3, +2] (+4 spd) [10s]
Ga: uncursed gloves of dexterity [+0, +0] {Dx+5} [6s]
Bo: uncursed seven league boots [+1, +0] [30s]
MW: blessed elven long bow "Sun's Messenger" (+15, +15) [30s]
Mi: bundle of 27 uncursed arrows (+0, 1d6) [54s]
Tl: uncursed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s]
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 2 +2 +0 +0 basic 9
Daggers & knives 4 +3 +1 +0 skilled 17
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 4
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 14 +18 +11 +20 Mastery 10223
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 8 +16 +12 +2 excellent 187
Bows 14 +28 +21 +4 Mastery 954
Crossbows 12 +24 +18 +4 Mastery 603
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 5
Thrown rocks & clubs 2 +4 +3 +0 basic 12
Thrown spears 6 +12 +9 +2 skilled 48
Boomerangs & scurgari 13 +26 +19 +4 Mastery 2649
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 8 +16 excellent 647
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Skills
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Alertness .................100 (superb) [+1d3]
Archery ...................100 (superb) [+2d4]
Backstabbing ..............100 (superb) [+2d4]
Bridge building ........... 3 (poor) [+4d5] (mr)
Climbing ..................100 (superb) [+2d4]
Concentration .............100 (superb) [+2d4]
Courage ...................100 (superb) [+1d5]
Detect item status ........100 (superb) [+1]
Dodge .....................100 (superb) [+1d5]
First aid .................100 (superb) [+1d5]
Fletchery .................100 (superb) [+2d4] (mr)
Haggling ..................100 (superb) [+1d5]
Healing ...................100 (superb) [+1d5]
Listening .................100 (superb) [+2d4]
Literacy ..................100 (superb) [+1]
Mining .................... 73 (great) [+1d3]
Smithing .................. 59 (good) [+1d3]
Stealth ...................100 (superb) [+3d3]
Survival ..................100 (superb) [+1d5]
Swimming ..................100 (superb) [+1d3]
Tactics ...................100 (superb) [+1]
Two weapon combat ......... 67 (good) [+1d3]
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Spells
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Bless : 211, 8pp (Effectivity: +0)
Burning Hands : 19, 14pp (Effectivity: +2)
Cure Light Wounds: 451, 5pp (Effectivity: +0)
Farsight : 276, 16pp (Effectivity: +8)
Fire Bolt : 103, 9pp (Effectivity: +6)
Frost Bolt : 67, 13pp (Effectivity: +13)
Invisibility : 222, 10pp (Effectivity: +2)
Knock : 230, 12pp (Effectivity: +1)
Light : 425, 3pp (Effectivity: +2)
Lightning Ball : 12, 56pp (Effectivity: +0)
Lightning Bolt : 75, 14pp (Effectivity: +5)
Magic Missile : 175, 8pp (Effectivity: +1)
Neutralize Poison: 373, 10pp (Effectivity: +3)
Remove Curse : 12, 94pp (Effectivity: +0)
Slow Monster : 31, 11pp (Effectivity: +0)
Teleportation : 162, 21pp (Effectivity: +5)
Web : 257, 12pp (Effectivity: +0)
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Effects of Corruption
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Your close attunement to corrupted astral space allows teleportation.
You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).
You have become extremely thin and nimble (1/2 weight, DV: +6).
You have grown horns (+3 melee damage, Ap: -4).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. His severe taint by the forces of Chaos prevents him from ever
leading a normal life. He always remembers the glorious deeds that took his
life away. His sacrifice is remembered in the stories of his people, but not
in their hearts. He ends his life in loneliness and isolation.