Picked up items, dusted stethascope. Wielded hammer,
+2 PV ammy, boots, and some rocks. get lucky with
stairs, so descend to I10. Planned on stopping there,
but heard 'rushing water'. Didn't realize that it
wasn't a river until watching my vid. Thinking it was
a river, I didn't want to leave the PC there, as we
all know Grey's, um, ~creative~ ideas pertaining to
when the river rule can be invoked. He would prolly
have explored 80% of the level without seeing a
river, spy a goblin or something, and retreat to
the up stairs and crying "river rule!" all the way.
Ended my turn by wielding a lovely pair of boots.
Also dropped some stuff on the ground for creative
reasons, upon which I feel no need to elaborate.
Feel free to pick it up and equip it if ye like
Made a vid, but won't up it until Grey takes his
so-called 'turn'. Don't want to give him anymore
help than I have already. In my opinion, no chaotic
tactics were used (once again) on my turn...
Code:
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#####################.#..[@...#
#.........+...........#.......#
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#...............+.....#
######.#####.........#####.# ####
.......# #.........# #.# ....
######## ###############.###.....
#.......+.....
.#######.....
....
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DEH St:10 Le:20 Wi:16 Dx:20 To:17 Ch: 7 Ap:12 Ma:14 Pe:16 N-
DV/PV: 5/2 H: 69(69) P: 30(30) Exp: 6/3108 I11 M: 3000
Berserk
Daggers & knives 1 +1 +0 +0 basic 23
Clubs & hammers 1 +1 +0 +0 basic 4
Crossbows 2 +4 +3 +0 basic 12
Right hand: +11 bonus to hit, 1d2+3 damage
// hmmm, not so good : )
Ammunition: 18, base range: 2, +12 bonus to hit, 1d4+6 damage
Alertness ............ 37 (fair) [+1d5]
Climbing ............. 51 (good) [+1d5]
Concentration ........ 61 (good) [+3d4]
Cooking .............. 18 (mediocre) [+4d4] (mr)
Find weakness ........ 51 (good) [+3d3]
First aid ............ 41 (fair) [+4d5]
Haggling ............. 21 (mediocre) [+4d5]
Healing .............. 97 (superb) [+2d4]
Herbalism ............ 45 (fair) [+4d5]
Listening ............ 43 (fair) [+4d4]
Literacy ............. 84 (great) [+1d5]
Stealth .............. 54 (good) [+1d3]
Head : -
Neck : amulet of protection +2 [3s]
Body : -
Girdle : -
Cloak : -
Right Hand : light boots [+2, +0] [20s]
Left Hand : -
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : -
Boots : -
Missile weapon: -
Missiles : heap of 18 rocks (+0, 1d4) [90s]
Tool : -
Missiles ('/')
tiny quarrel [2s]
bundle of 3 rusty black hurthling quarrels (+1, 1d3+5) [6s]
tiny quarrel [2s]
rock [5s]
rock [5s]
rock [5s]
rock [5s]
heap of 2 rocks [10s]
rock [5s]
heap of 2 rocks [10s]
rock [5s]
rock [5s]
Potions ('!')
watery potion [4s]
Scrolls ('?')
scroll labeled "HcUo" [2s]
Valuables ('$')
865 gold pieces [8s]
She survived for 0 years, 2 days, 0 hours, 6 minutes and 12 seconds (3000
turns).
DEH visited 3 places.
Her learning score was modified by +1 during her career.