In the centre of the arena stand four combatants, their features barely discernable through the layers of dried blood coating their skin. It is clear from the numerous corpses littering the floor that it is not their own blood they are bathed in. It is clear from the terrible looks in their eyes that it will not be the last blood to be spilled. They glare at each other like caged lions, hungry to rip their opponents to shreds. In each is a surety that they are the strongest, they are superior, that only they shall claim victory in these terrible duels. And yet the arena floor is littered with the mangled body parts of many who thought likewise...
The Arena Grandmaster looks down with a wry smile. "I see we have sorted the snakes from the worms! Each of you has tasted blood, but none of you is truly sated. The most difficult fights are those that come last, and you will know now the true horror of your fellow man's soul, and the true disgust of what you yourself are capable of... The black winds of chaos blow strong amongst you all, and the very darkest of treacheries shall soon be unleashed. How hungrily we await the spilling of your blood! Let the final duels begin!!"
See the sign up thread for a reminder of the rules. Go to the discussion thread is you want to chat or flame.
The tournament board can be found here.
The Semi-Finals
S1: Confucio {3} vs JellySlayer {1} (hurthling wizard) JellySlayer met his doom
Confucio survied in style
Confucio wins!
S2: Soirana {3} vs Frankie {1} (high elf archer) Frankie spat himself to death
Soirana survived his spat
Soirana wins!
The Final Duel
Confucio {2} vs Soirana {2} Confucio died on I19, 6838 xp, 4344 turns
Soirana died on I18, 8005 xp, 4576 turns
Can't really record videos at job, so will have to write by hand...
ID1-2 very boring also took about 70 turns to go through...
ID3- had to cut through mixed tension which took some time and gave some levels [character is lv6 by now - took Quick and Very quick -- officially complains on Darren wasting first talent on purpose -- who the hell needs long stride on raven born?].
While clearing tension room got wand. Apparently trap creation, used some charges [2] to help clear it and one more for corruption trap. Have no touched wand after corruptions kicked in case you are interested.
Well, luckily astral planes did not bothered trap activation [I do recommend checking up corruption section] too much so i managed to descend in time [barely].
I also sorted stuff a bit Was not that bad as meh suggested Left you one arrow in weapon slot... Legolass style, ye know:
I also eat a tiny bit of food since i do not like starvation games.
PS: picked +1To somewhere.
Code:
########
........#
#...@.#
#.....#
#######
S2 St:13 Le:13 Wi: 9 Dx:11 To:10 Ch: 9 Ap:13 Ma:17 Pe:20 L
DV/PV: 30/14 H: 37(38) P: 26(26) Exp: 6/2411 I4 M: 1000
Bloated Coward
S2 St:13 Le:13 Wi: 9 Dx:11 To:10 Ch: 9 Ap:13 Ma:17 Pe:20 L
DV/PV: 30/14 H: 37(38) P: 26(26) Exp: 6/2411 M: 1000
Daggers & knives 2 +2 +0 +0 basic 40
Bows 4 +8 +6 +1 skilled 52
Alertness ............ 34 (fair) [+3d3]
Archery .............. 83 (great) [+3d3]
Climbing ............. 48 (fair) [+4d4]
Concentration ........ 24 (mediocre) [+4d5]
Dodge ................ 71 (great) [+1d5]
First aid ............ 23 (mediocre) [+4d4]
Fletchery ............ 76 (great) [+3d4] (ma)
Haggling ............. 28 (mediocre) [+4d4]
Listening ............ 59 (good) [+2d4]
Literacy ............. 28 (mediocre) [+3d3]
Stealth .............. 39 (fair) [+4d4]
Effects of Corruption [had no time for more]
Your close attunement to corrupted astral space allows teleportation.
You are a living mana battery.
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
You exhale sulphur (Ch: -4).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 459 stones Carrying capacity: 1300 stones
Head : -
Neck : -
Body : elven chain mail [+0, +5] [10s]
Girdle : -
Cloak : -
Right Hand : arrow (+0, 1d6+1) [2s]
Left Hand : large shield (-1) [+5, +1] [120s]
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : gloves [+2, +0] [6s]
Boots : leather boots [+0, +0] [25s]
Missile weapon: long bow (+2, +2) [30s]
Missiles : 528 gold pieces [5s]
Tool : -
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 261 stones Carrying capacity: 1300 stones
Tools (']')
fletchery set (6) [70s]
heap of 5 wooden sticks [150s]
Wands ('\')
ivory wand [-3 charges]
Potions ('!')
blue potion [4s]
orange potion [4s]
Food ('%')
hurthling cake [30s]
----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------
49 monsters perished under his attacks.
The following monsters were vanquished:
1 barbarian
1 black hurthling
1 cave fisher
1 cave tiger
1 chaos rat
1 floating eye
1 ghost bat
1 giant bat
3 giant centipedes
4 giant rats
3 goblins
1 goblin berserker
5 goblin rockthrowers
1 goblin slavemaster
1 griffon
1 hobgoblin
1 hobgoblin leader
1 huge bat
1 jackal
1 kobold
1 kobold chieftain
2 large bats
1 large orc
1 least daemon
1 lizard man
2 orcs
1 orc chieftain
1 pixie
1 pixie archer
1 rat
1 ratling archer
5 white worms
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Achievements
----------------------------------------------------------------------------
He survived for 0 years, 1 day, 4 hours, 39 minutes and 3 seconds (1000
turns).
S2 visited 3 places.
His toughness score was modified by +1 during his career.
Completely forgot to mention Used up prayers. In case anyone had some doubts.
Last edited by Soirana; 05-11-2010 at 02:47 AM.
So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
(after 15 I stopped counting...)
Ok here we are!
no time for changing the name of the pg, i u want to do it...
I1 learn burning hands and magic missile, learn lighting bolt (low on Le), , found a wooden shield kill some stuff, found a warhammer (cursed naturally), get two level (concentr, and healing) and good lerner talents
I2 safe room, learn all the spells an found a heavy tome (magick lock), a tension room with mixed gobbo's with a golden potion and a book of... a book of... a book of... (just to create some tension) teleportation! enjoy
so this character seems too strong, probably a very deep diver, not so good for a challenge.
i eat some kobold flesh (to train st obviously) and descend the stairs, rest some turn just to reach the tousand (so we are sick but satiated, with 5 HP and teleport avaiable.. not too bad i hope)
if u want to find some blink dog.... i will apreciate
I4: applied fletchery to create ~20 arrows, armed up and went exploring. found and equipped +1 metal cap, teleportitis was a bitch, so descended at ~400 turns
I5: killed mobs, hit level 7, descended deeper
I6: went straight to the staircase
I7: same routine, upon entering I8 i decided to leave you with a single-charged fletchery set, and 3 badly crafted arrows
char just entered I8 and is currently in a dark room
your move..
Honestly i hoped to distract you with ammo issue enough not to notice acid spit
Had some entertainment with lightning lizard. Luckily i dodged more his bolts than he mine spits. I kep descending as there is really no much point in sticking arround. Kept myself conservative [mean not moving if no enemies or stairs nearby] and enjoyed tp ride...
Well, i did quite a bit of that last year. Which i liked very much Except result but still.
Navigated through vapor rat room on I15... On I16 RNG sent kobold and i took her gift in arrows.
Well, i run from tough guys as much as i could and kept swording weakling to have food for cases i could not run...
Run out of turns on i18...
They called that semi and i had to wait for two weaks? Such a disapointment. No i need wait for laggers to finish other semi
So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
(after 15 I stopped counting...)
Let's see... so I've got a wizard with great spells, who is sick, bloated and strained with 5 HP. Sounds like fun. I used a scroll of identify on our potions, and, lo and behold... a potion of healing! Drank that, sickness gone. We have really fantastic stuff... pretty much all we might need to take this PC as deep as we want, minus the shitty Le stat. I'll have to make things more interesting than that...
1078: Healed up in our little room.
1097: Found stairs in a dark room. Equipped a torch.
1112: Stone blocked down to 5 HP! Cooked some corpses while we healed.
1238: Killed ghost bat + skeleton. Advanced to level 6. Pushed concentration to 100. Took hardy as talent.
1284: Found holy symbol... I'll keep it for now, but don't expect to see it on your turn.
1422: Explored most of the level except two locked doors. Fought jackalwere and friends.
1458: Killed corpse fiend, advanced to level 7. Took cooking, ventriloquism 2x. Got +1 Ma
1546: Descended to I:4.
1557: Found stairs down.
1808: Explored level. Killed a few things. Nothing to see.
1818: Abandonned our holy symbol. Descended to I:5.
1847: Ate ankheg, got acid resist. There is a tension room on the level.
1854: This looks like a good place to stop. I'll wait out the rest of my turn here.
Now then. This PC is just too strong. In fact, he's so strong that I'd wager even if he were doomed, he'd still probably be easier than an average ID dive PC. Well, for me at least
Prayed. Got some PP.
Prayed. Ground rumbled.
Prayed. I'm a nuisance.
Prayed. All of our equipment is cursed.
Prayed. Our warhammer, vibrating ring, and one torch are dusted.
Prayed. We're doomed.
Prayed again, just for kicks.
1879: I used magic lock on the two doors leading out of the room we're in.
1999: Cooked a jackal corpse.
2000: Drank our potion of booze. You're blinded. Have fun.
Code:
------------------------------------------------------------------------------
Screenshot
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#
########.##
#......./..
###.......#
#.+.......#
#.#.......#
#.#.......#
#######.#########
#[....+.#
#...<.###
#.....#
#######
S1 St:11 Le:14 Wi:16 Dx:20 To:13 Ch:16 Ap:12 Ma:14 Pe:13 L
DV/PV: 22/0 H: 35(35) P: 75(75) Exp: 7/3904 I5 M: 2000
Blind Burdened Coward
----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
Burning Hands : 270, 7pp (Effectivity: +5)
Lightning Bolt: 89, 12pp (Effectivity: +3)
Magic Lock : 175, 8pp (Effectivity: +1)
Magic Missile : 231, 7pp (Effectivity: +5)
Teleportation : 200, 20pp (Effectivity: +0)
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Alchemy .................. 42 (fair) [+4d5]
Archery .................. 10 (poor) [+3d3]
Climbing ................. 45 (fair) [+2d4]
Concentration ............100 (superb) [+2d4]
Cooking .................. 60 (good) [+1d3] (ma)
First aid ................ 27 (mediocre) [+3d4]
Food preservation ........ 62 (good) [+2d4]
Gardening ................ 18 (mediocre) [+3d5]
Haggling ................. 32 (fair) [+3d3]
Healing .................. 37 (fair) [+3d3]
Herbalism ................ 24 (mediocre) [+4d5]
Listening ................ 33 (fair) [+3d5]
Literacy .................100 (superb) [+2d4]
Stealth .................. 36 (fair) [+3d3]
Ventriloquism ............ 40 (fair) [+2d4]
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 961 stones Carrying capacity: 1100 stones
Head : -
Neck : -
Body : -
Girdle : -
Cloak : -
Right Hand : -
Left Hand : -
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : -
Boots : -
Missile weapon: -
Missiles : -
Tool : -
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 961 stones Carrying capacity: 1100 stones
Armor ('[')
robe [+0, +1] [60s]
Shields ('[')
wooden shield [+3, +1] [80s]
One-handed weapons ('(')
dagger (+0, 1d4) [10s]
short sword [30s]
Missiles ('/')
arrow [2s]
Tools (']')
heap of 2 torches [20s]
box with flint and steel (7) [5s]
tinderbox (1) [3s]
cooking set [100s]
Rings ('=')
ring of defense +1 [1s]
ring of fire resistance [1s]
Wands ('\')
wand of door creation (3 charges) [3s]
Potions ('!')
potion of water [4s]
potion of carrot juice [4s]
Scrolls ('?')
heap of 2 scrolls of identify [4s]
scroll labeled "MKMNFST" [2s]
Books ('"')
spellbook of Magic Lock [100s]
spellbook of Teleportation [100s]
Food ('%')
heap of 2 iron rations [200s]
loaf of bread [40s]
heap of 5 bones [20s]
cooked orc corpse [114s]
cooked jackal corpse [57s]
Valuables ('$')
163 gold pieces [1s]
Note that the two doors near you are both locked by me.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.