Originally Posted by
ironcash
A note on the doomed/curse thing, I happened upon the fact that one of those statuses gives you random encounter after random encounter in the wilderness so is a good way to get a scum load of arrows. Then you can just pray your troubles away depending on your standing with your local god/dess
As long as you don't mind also running the risk of fighting a bazillion jackals. You also have to use an altar to treat curse/doom. Prayer won't work.
I normally sip pools very early in the game or not at all. If I'm desperate to get an intrinsic, or, less commonly, a wish, I might try the pool lottery later in the game if I have a spare blink dog corpse or a ring of teleport control, and way to treat dooming. I also tend to play a lot of drakelings and other short-lived races, so I'm cautious about sipping too late in the game. While it is possible to lose any years that you've gained by sipping, in my experience, it rarely balances it out that way. For specific challenge games, there's some added reasons to sip: if I'm playing a doomed PC anyway, the chance of getting para resist or perma invis outweighs almost all of the risks. In a speedrun, if you haven't run into any blink dogs yet, pool sipping is the desperate man's method of getting teleport control.
For nateskeez, I guess the question is: how pissed off would you be if sipping resulted in this character's death? If level 12 is a rare and happy opportunity for you, taking unnecessary risks is probably not prudent--there are other ways to most of the best intrinsics.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.