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Thread: Let's play "How will the RNG kill my character?"

  1. #101
    Join Date
    May 2010
    Location
    Poland
    Posts
    36

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    why is that RNG always make fun of me? right now i have a mage who found eternium 2h sword of mayhem, while my barbarians tend to found a lot book stores (one had 2 freakin book stores in UD alone...).
    plus it HAS to be apish corruption while in the rift so it can destroy ma Le and Wi.

  2. #102
    Join Date
    Oct 2009
    Posts
    1,649

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    Quote Originally Posted by grobblewobble View Post
    Corrupting explosion from dipping scrolls of literacy check into potions of raw chaos.
    I like relevance. It goes best with onion and scones
    Bonus point for those who see the reference ^^
    Haven't won with : Druid, Priest, Elementalist, Weaponsmith, Ranger, Merchants, farmers, Necromancer,Thief
    Currently trying : Entertaining girlfriend. Very, Very, VERY hard.

    Just a silly online game

  3. #103
    Join Date
    Jan 2009
    Posts
    5,739

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    My next up:

    Doomed troll bard. Level 10, just reached DT. Have good equipment, have spare 7lbs, good PV. I'm perma-invis and have uncontrolled teleportitis. Oh, and I'm currently lawful so blink dogs are always non-hostile (not that I've seen any). Lots of ways for that to go wrong
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  4. #104
    Join Date
    Dec 2009
    Posts
    117

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    14th level human bard eaten by a grue in a dark room on level six of the SMC. This has happened exactly once in God only knows how many games.

    20th level human bard eaten by killer pirahnna resist confusion failed me...

    15th level fighter starved to death in the endless dungeon.

    18th level wiz killed by a steel golem.

  5. #105
    Join Date
    Jul 2010
    Posts
    114

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    Quote Originally Posted by JellySlayer View Post
    My next up:

    Doomed troll bard. Level 10, just reached DT. Have good equipment, have spare 7lbs, good PV. I'm perma-invis and have uncontrolled teleportitis. Oh, and I'm currently lawful so blink dogs are always non-hostile (not that I've seen any). Lots of ways for that to go wrong
    Teleportation into dwarven mystic room and never come out. Died of starvation.

  6. #106
    Join Date
    May 2010
    Location
    Poland
    Posts
    36

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    Quote Originally Posted by JellySlayer View Post
    My next up:

    Doomed troll bard. Level 10, just reached DT. Have good equipment, have spare 7lbs, good PV. I'm perma-invis and have uncontrolled teleportitis. Oh, and I'm currently lawful so blink dogs are always non-hostile (not that I've seen any). Lots of ways for that to go wrong
    teleported onto the fireball trap right next to your uber-pet. and then this pet shows you how much it really loves you ;-)
    When in danger, when in doubt, run in circles, scream and shout!

  7. #107
    Join Date
    Aug 2009
    Location
    Canada
    Posts
    1,099

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    Randomed a Unicorn born DE archer. Raider lord first kill, milked the rest of the raiders for about 80 1d6 arrows since de quarrels suck balls. Did PC but a homunculus killed the puppy. Generated SMC at level 10. Going to do village elder quest for healing then dive to DT.

    How will this one die?
    I said it before, and I'll say it again. If I knew scripture like you, I'd prolly be an athiest too.. -gut

     /l、
    (゚、 。 7  
     l、 ~ヽ   
     じしf_, )ノ

  8. #108
    Join Date
    Aug 2009
    Posts
    2,828

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    Lose HP from traps, finished by an Invisible Stalker.
    You steal a scroll labelled HITME. The orc hits you.

  9. #109
    Join Date
    Jan 2009
    Posts
    5,739

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    Doomedbard is dead. Paralyse death by ghul in the Griffyard... 200 HP, 32 PV, 128 speed and Skullcrusher no match for him. And, of course, teleportitis didn't kick in to save me despite at least 5 pages worth of ghul related hits. For future reference, regardless of what PC I post, the correct answer to "how will the RNG kill my doomed PC" is, almost always, death by paralysis.

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
     .........
    ...........
    ...........
    ............
    .............
    .......%...+..
    .......(%.+..+
    ..............
     ......+.....
     ........++.....
    .......+..%......
    .............+...+.
    ..........+.......+.
    ..............++.....
    ............%+......+.
    ...............+..z.z..
    ...............+...@z..
    .......................
     ............... .....
      ...........     ...
    Doombard      St:30  Le:29  Wi:18  Dx:26  To:30  Ch:13  Ap: 1  Ma:11  Pe:10 L
    DV/PV: 18/32   H: -1(194)     P: 51(51)      Exp: 13/313238     GY: 1 Sp: 128
    Invisible Paralyzed
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 3282 stones                Carrying capacity: 4875 stones
    
    He: cursed crown of science [+4, +8] {Le+9}                           [65s]
    Ne: blessed amulet of balance                                          [3s]
    Bo: uncursed ancient mummy wrapping [+1, +5] {Ap-8}                   [60s]
    Gi: uncursed adamantium girdle [+0, +2]                               [18s]
    Cl: uncursed cloak of protection [+0, +2]                             [20s]
    RH: blessed rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4}
    LH: uncursed medium crystal shield [+9, +4]                          [160s]
    RR: uncursed rusty ring of stun resistance                             [1s]
    LR: blessed ring of searching                                          [1s]
    Br: -
    Ga: uncursed gauntlets (+0, +1) [+0, +3]                              [10s]
    Bo: blessed seven league boots [+1, +0]                               [30s]
    MW: uncursed short bow (+3, +0)                                       [20s]
    Mi: bundle of 25 uncursed arrows (+0, 1d6)                            [50s]
    Tl: -
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Clubs & hammers          9    +7    +5   +3   excellent            229
    Swords                   4    +3    +1   +1   skilled              97
    Axes                     8    +6    +5   +2   excellent            720
    Pole arms                7    +7    +3   +6   skilled              445
    Twohanded weapons        4    +4    +4   +1   skilled              105
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Bows                     9   +18   +13   +3   excellent            570
    Crossbows                3    +6    +4   +1   basic                1
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  9   +18              excellent            1165
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alertness ................ 61    (good)         [+1d3]
      Athletics ................ 98    (superb)       [+2d4]
      Backstabbing ............. 97    (superb)       [+2d4]
      Bridge building .......... 18    (mediocre)     [+4d5] (mr)
      Climbing ................. 36    (fair)         [+4d5]
      Concentration ............100    (superb)       [+2d4]
      Detect traps .............100    (superb)       [+2d4]
      First aid ................ 65    (good)         [+3d4]
      Food preservation ........100    (superb)       [+2d4]
      Gardening ................ 15    (mediocre)     [+4d5]
      Gemology .................100    (superb)       [+1d5]
      Haggling ................. 29    (mediocre)     [+4d5]
      Herbalism ................100    (superb)       [+2d4]
      Listening ................100    (superb)       [+2d4]
      Literacy .................100    (superb)       [+1d5]
      Mining ................... 15    (mediocre)     [+4d4]
      Music ....................100    (superb)       [+2d4]
      Pick pockets ............. 90    (great)        [+2d4]
      Stealth .................. 66    (good)         [+2d4]
      Swimming ................. 14    (mediocre)     [+4d4]
      Ventriloquism ............ 33    (fair)         [+4d5]
    
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Frost Bolt       :    13,  22pp     (Effectivity: +2)
       Magic Missile    :    82,   9pp     (Effectivity: +1)
       Strength of Atlas:   163,  10pp     (Effectivity: +0)
       Teleportation    :    86,  25pp     (Effectivity: +0)
    
    
    ----------------------------------------------------------------------------
                                Effects of Corruption
    ----------------------------------------------------------------------------
    
    You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
    speed).
    
    
    
    ----------------------------------------------------------------------------
                  His achievements during his adventures:
    ----------------------------------------------------------------------------
    
    Doombard, the trollish bard, was killed by a ghul.
    He scored 110639 points and advanced to level 13.
    He survived for 0 years, 24 days, 1 hour, 6 minutes and 22 seconds (50391
    turns).
    29 companions were killed during his adventures.
    Doombard visited 55 places.
    His strength score was modified by +1 during his career.
    His learning score was modified by +10 during his career.
    His willpower score was modified by +9 during his career.
    His dexterity score was modified by +9 during his career.
    His toughness score was modified by +9 during his career.
    His charisma score was modified by +2 during his career.
    His appearance score was modified by +2 during his career.
    His mana score was modified by +2 during his career.
    He was unnaturally aged by 15 years.
    He brought back joy into the life of a tiny girl.
    He ended his adventuring life on an ancient dwarven graveyard.
    1311 monsters perished under his attacks.
    The following seven artifacts were generated during his adventure:
      the si
      the scythe of corruption "Moon Sickle"
      the crown of science
      the ancient mummy wrapping
      the ankh
      the black torc
      the rune-covered club "Skullcrusher"
    He possessed the following intrinsics:
      He was poison resistant (enhanced through an item).
      He was acid resistant.
      He was doomed (enhanced through an item).
      He was cursed (enhanced through an item).
      He was sleep resistant (gained through an item).
      He was petrification resistant.
      He was able to teleport.
      He was able to control teleportation.
      He was invisible.
      He was stun resistant (gained through items).
      He was resistant to death rays (gained through an item).
      He was able to see invisible things (gained through an item).
      He was immune to fire attacks (gained through an item).
      He was immune to ice attacks (gained through an item).
      He was able to resist confusion attacks (gained through an item).
    He had the following talents: Boon to the Family, Charming, Good Shot,
    Hardy, Heir, Iron Skin, Tough Skin.
    He had a final speed score of 128 (final base speed: 128).
    He was a fervent follower of Ka'Omsh.
    He asked for 15 divine interventions.
    He was lawfully aligned.
    He was tainted by Chaos.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  10. #110
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

    Default

    Well, at least you were dual weilding shields at the time, with
    the shield of raw steel being one of th- no wait...
    "Whip me!" pleads the adom player. The rng replies... "No."

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