Code:
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 23
Daggers & knives 1 +1 +0 +0 basic 23
Clubs & hammers 1 +1 +0 +0 basic 23
Maces & flails 1 +1 +0 +0 basic 23
Swords 1 +1 +0 +0 basic 23
Axes 1 +1 +0 +0 basic 23
Whips 1 +1 +0 +1 basic 23
Pole arms 1 +1 +0 +0 basic 23
Twohanded weapons 12 +14 +18 +4 Mastery 670
Staves 1 +1 +0 +1 basic 23
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 6 +12 +9 +2 skilled 107
Crossbows 1 +2 +1 +0 basic 9
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 3
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 6
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 14
Damage caused with your melee weapons:
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?Right hand: ?+108? bonus to hit, ?5d10+62? damage
Damage caused with your missile weapons:
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?Ammunition: ?2?, base range: ?12?, ?+51? bonus to hit, ?2d6+17? damage
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Skills
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Athletics ................ 73 (great) [+3d3]
Backstabbing ............. 74 (great) [+3d3]
Bridge building .......... 36 (fair) [+3d3] (mr)
Climbing .................100 (superb) [+3d3]
Courage .................. 67 (good) [+3d3]
Detect traps ............. 55 (good) [+3d3]
Dodge .................... 73 (great) [+3d3]
First aid ................ 67 (good) [+3d3]
Food preservation ........ 96 (superb) [+3d3]
Gemology ................. 30 (mediocre) [+3d3]
Haggling ................. 44 (fair) [+3d4]
Healing .................. 69 (good) [+1d5]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+2d4]
Literacy ................. 60 (good) [+1]
Mining ................... 36 (fair) [+3d4]
Pick pockets ............. 44 (fair) [+1d5]
Stealth .................. 73 (great) [+2d4]
Survival ................. 75 (great) [+3d4]
Swimming ................. 84 (great) [+3d3]
Tactics .................. 58 (good) [+1d3]
Two weapon combat ........ 71 (great) [+2d4]
Woodcraft ................ 75 (great) [+3d4]
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Effects of Corruption
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Your close attunement to corrupted astral space allows teleportation.
Poison drips from your hands.
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
You rage (DV: -9, +6 melee damage)!
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
You exhale sulphur (Ch: -4).
Your antennae explore the details of your environment (Ap: -4).
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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. His severe taint by the forces of Chaos prevents him from ever
leading a normal life. He always remembers the glorious deeds that took his
life away. His sacrifice is remembered in the stories of his people, but not
in their hearts. He ends his life in loneliness and isolation.
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His achievements during his adventures:
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Garakh, the trollish barbarian, saved the world with his brave efforts while
saving himself 5 times.
He scored 32729412 points and advanced to level 22.
He survived for 0 years, 38 days, 2 hours, 16 minutes and 55 seconds (54500
turns).
Garakh visited 98 places.
His strength score was modified by +7 during his career.
His learning score was modified by +9 during his career.
His willpower score was modified by +17 during his career.
His dexterity score was modified by +18 during his career.
His toughness score was modified by +10 during his career.
His charisma score was modified by +6 during his career.
His appearance score was modified by +7 during his career.
His mana score was modified by +6 during his career.
His perception score was modified by +15 during his career.
He was the champion of the arena.
He was a member of the thieves guild.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He left the Drakalor Chain after completing his quest and became a famous
hero.
2283 monsters perished under his attacks.
The following 18 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the potion of literacy
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the mighty morning star "Grod"
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the Chaos Orb of Elemental Mana
the rune-covered heavy mace "Purifier"
the crown of leadership
He possessed the following intrinsics:
He was fire resistant.
He was poison resistant.
He was acid resistant.
He was lucky (enhanced through an item).
Fate smiled upon him (enhanced through items).
He was petrification resistant.
He was able to control teleportation.
He was invisible.
He was stun resistant (enhanced through an item).
He was paralyzation resistant.
He was able to see invisible things (gained through an item).
He was immune to fire attacks (gained through an item).
He was immune to ice attacks.
He was able to resist confusion attacks (gained through an item).
He had the following talents: Aggressive, Basher, Greased Lightning, Mighty
Strike, Powerful Strike, Quick, Stealthy, Strong, Very Quick.
He had a final speed score of 132 (final base speed: 116).
He was a messiah of Ne'Ftrr.
He asked for 1 divine intervention.
He was a holy champion of Balance.
He was severely tainted by Chaos.