Actually it's kinda failed game, but still my first true win.I almost won before(DE Mindcrafter who loaded because death on first and only turn in darkness was too harsh at that time for me).
Code:------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ Gion St:38 Le:10 Wi:17 Dx:19 To:43 Ch: 3 Ap:14 Ma:33 Pe:23 N- DV/PV: 81/44 H: 751(935) P: 405(405) Exp: 50/30445796 DrCh Sp: 144 Invisible ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Gion Race: male Gray Elf Class: Monk Eye color: light blue Hair color: silver Complexion: light Height: 6'11" Weight: 145 pounds Scars: 5 Age: 477 (grown-up, 153 years of unnatural aging added in) Star sign: Wand Birthday: 12/Wand (day 72 of the year) YOUR HISTORY: Your parents are travelling adventurers. They are doing moderately well but are talented enough to survive. As a young child you were often alone. You did not have any friends. You do not like to remember those times. They were very sad. During your youth you embarked on many small journeys to nearby towns on behalf of your parents. You learned to know lots of people and made many friends. Your life as a young adult was characterized by steady determination. Your goal lay clearly ahead of you and you never strayed from your path. You decided to become a Monk. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 4368 stones Carrying capacity: 12482 stones He: uncursed helm of water breathing [+0, +1] [30s] Ne: uncursed ankh [3s] Bo: uncursed robes of resistance (-4, -4) [+3, +12] {To+5} [60s] Gi: uncursed adamantium girdle [+0, +3] [18s] Cl: - RH: blessed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s] LH: blessed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1] [10s] RR: blessed ring of mental stability [+1, +1] {Le+1} [1s] LR: blessed ring of immunity [1s] Br: - Ga: uncursed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7} [10s] Bo: blessed seven league boots [+1, +3] [30s] MW: blessed heavy crossbow "The Far Slayer" (+18, +18) [350s] Mi: bundle of 10 blessed quarrels of humanoid slaying (+3, 2d6) [40s] Tl: uncursed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 9 +6 +4 +3 excellent 596 Daggers & knives 9 +9 +5 +2 excellent 873 Clubs & hammers 1 +1 +0 +0 basic 25 Maces & flails 1 +1 +0 +0 basic 25 Swords 1 +1 +0 +0 basic 25 Axes 1 +1 +0 +0 basic 25 Whips 1 +1 +0 +1 basic 25 Pole arms 1 +1 +0 +0 basic 25 Twohanded weapons 13 +16 +21 +5 Mastery 5291 Staves 1 +1 +0 +1 basic 25 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 6 +12 +9 +2 skilled 57 Crossbows 2 +4 +3 +0 basic 17 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 6 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- ЖRight hand: О+176Ж bonus to hit, О3d4+70Ж damage ЖLeft hand: О+174Ж bonus to hit, О3d4+70Ж damage Damage caused with your missile weapons: ---------------------------------------- ЖAmmunition: О10Ж, base range: О18Ж, О+66Ж bonus to hit, О2d6+29Ж damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ................100 (superb) [+2d4] Athletics ................100 (superb) [+2d4] Backstabbing .............100 (superb) [+2d4] Bridge building .......... 10 (poor) [+3d5] (mr) Climbing .................100 (superb) [+1d5] Concentration ............100 (superb) [+2d4] Detect traps .............100 (superb) [+1d5] Disarm traps ............. 54 (good) [+1d3] Dodge ....................100 (superb) [+1d5] Find weakness ............100 (superb) [+1d5] First aid ................100 (superb) [+2d4] Haggling ................. 73 (great) [+1d3] Healing ..................100 (superb) [+2d4] Herbalism ................100 (superb) [+1d5] Listening ................100 (superb) [+3d4] Literacy .................100 (superb) [+1d5] Pick locks ............... 83 (great) [+1d3] Pick pockets .............100 (superb) [+1d3] Smithing ................. 83 (great) [+1d3] Stealth ..................100 (superb) [+1d5] Swimming .................100 (superb) [+1d3] Tactics ..................100 (superb) [+1d3] Two weapon combat ........100 (superb) [+1d5] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Cure Light Wounds: 13, 8pp (Effectivity: +0) Darkness : 222, 3pp (Effectivity: +0) Fire Bolt : 6, 18pp (Effectivity: +0) Identify : 74, 85pp (Effectivity: +0) Knock : 212, 11pp (Effectivity: +0) Light : 101, 2pp (Effectivity: +2) Magic Lock : 234, 7pp (Effectivity: +1) Neutralize Poison: 9, 18pp (Effectivity: +0) Scare Monster : 279, 11pp (Effectivity: +0) Slow Monster : 138, 6pp (Effectivity: +0) Strength of Atlas: 173, 9pp (Effectivity: +0) Stun Ray : 7, 14pp (Effectivity: +0) Teleportation : 141, 20pp (Effectivity: +1)


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