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Thread: Elitist Assassin

  1. #21
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    May 2008
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    Quote Originally Posted by gut View Post
    does your girl have enough wands/scrolls to kill a certain ogre magi?
    enough wands, just not enough booze. booze basically is question of money and money is question of patience.

    I've got enough patience.

    Besides all you need to win arena is teleport wand with few charges. Running from non finished fights afterards might be quite amusing believe me


    I also strongly consider installing some pet. Preferably humanoid to do dirty work for Kiku....
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  2. #22
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    Pets don't sound very elitist to me. Sounds folksy.

  3. #23
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    Forget "A certain ogre magus", what about the hordes of ogres and ogre lords in Thrundarr's quest? Maybe settling for the gladius for a while (at least until you can kill ogres with it) before obtaining Big Punch would be wise.
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

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  4. #24
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    I'm a little surprised you didn't go for Raven-born. Getting RCT at level 16 would be pretty epic for a PC like this.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  5. #25
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    Quote Originally Posted by JellySlayer View Post
    I'm a little surprised you didn't go for Raven-born. Getting RCT at level 16 would be pretty epic for a PC like this.
    yeah, but RTC would mean problems over. Where is fun in this?
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  6. #26
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    Default part two: small patch of luck

    Code:
    -These dungeons do not change? Well, i don't care
     unless they stop spitting stuff to kill.
    Kiku.
    Not much to write about honestly. We went to druid dungeon.

    First level very boring
    Second very much wolves. After getting Kiku to level eleven we enclosed werewolf and his summons in down right part...

    Code:
    -What do you mean by stopped generation, i want...
    -But we can get more dangerous monsters downwards...
    So we went deeper.
    On level three we closed some doors on dark elven factory. Tarantulas were just to brutal...

    On level four Kiku found some thieve picks, which meant she can lock doors now. We also run into blink dog.
    Classic grind get him summon, drag some summons upstairs, kill them, repeat... On good news Kiku got teleport control and sold spare corpse in the village.
    On level 6 w emet fire vortex and given damage on explosion Kiku got fire resist from beetles in ID.

    We went down to DD7 without further problems, somehow none of us felt like finishing quest and we went up rather smoothly.
    At least until DD4 greeted us with yet another dark elven wizard...

    Well, Kiku is still cleaning her naked skin from all these spider remains in nearby river... Wizzy was not a problem, but nearly each of tarantulas was mortal fight even with poison resistance....

    We sold some loot, got one more potion of booze from beggars and went to another local dungeon...

    Three very uneventful dungeon levels...
    Code:
    -My feet feels so better on the grass...
    -Kiku! Stop stomping precious herbs...
    -These look good deal withered for me, let me pick...
    -Noooo!
    Well, no altar but herbs are very good too. Stopped here as always stop before major herb farming...

    Code:
                                               #.####### #######
                                               ".".....# #.....#
                                              "".......###..<..#
                                              .g.."""@././.....#
                                              .....""..#########
                                               ......".#
                                               #####/###
                                                   #.
                                                   ##
    
    
    
    Unarmed fighting         8    +6    +3   +3   excellent            673
    
    Right hand [berserk]: +31 bonus to hit, 1d3+9 damage
    No missile weapons available.
    
      Alchemy .................. 40    (fair)         [+1d5]
      Alertness ................ 73    (great)        [+1d5]
      Archery .................. 23    (mediocre)     [+3d5]
      Backstabbing ............. 83    (great)        [+3d3]
      Climbing ................. 44    (fair)         [+4d5]
      Detect traps ............. 67    (good)         [+3d4]
      Dodge .................... 63    (good)         [+2d4]
      Find weakness ............ 68    (good)         [+3d4]
      First aid ................ 60    (good)         [+1d3]
      Food preservation ........ 70    (good)         [+1d5]
      Haggling ................. 34    (fair)         [+3d3]
      Listening ................ 52    (good)         [+3d5]
      Literacy ................. 46    (fair)         [+3d3]
      Pick locks ............... 35    (fair)         [+4d5]
      Pick pockets ............. 20    (mediocre)     [+4d4]
      Stealth .................. 48    (fair)         [+4d4]
      Swimming ................. 32    (fair)         [+3d3]
      Two weapon combat ........ 20    (mediocre)     [+4d4]
    
    
       steel amulet   --- 450 gold offered in black market.
       small key                                                           [1s]
       broken triangular key                                               [1s]
       heap of 2 bandages                                                  [4s]
       thieves picks                                                       [5s]
       square key                                                          [1s]
       wand of magic missiles (3 charges)                                  [3s]
       wand of stunning (2 charges)                                        [3s]
       wand of digging (1 charge)                                          [3s]
       wand of knocking (0 charges)                                        [3s]
       wand of trap creation (0 charges)                                   [3s]
       rusty wand of light (3 charges)                                     [4s]
       wand of stunning                                                    [3s]
       wand of magic missiles                                              [3s]
       heap of 3 potions of poison                                        [12s]
       heap of 3 flickering potions                                       [12s]
       heap of 2 cyan potions                                              [8s]
       flickering potion                                                   [4s]
       light blue potion                                                   [4s]
       heap of 2 watery potions                                            [8s]
       amber potion                                                        [2s]
       viscous potion                                                      [4s]
       watery potion                                                       [4s]
       potion of booze                                                     [4s]
       heap of 2 scrolls labeled "FROTZ"                                   [4s]
       scroll labeled "SutsI"                                              [2s]
       heap of 2 scrolls labeled "Odiv"                                    [4s]
       scroll labeled "FROTZ"                                              [2s]
       scroll labeled "ACME"                                               [2s]
       scroll labeled "ABABILA"                                            [2s]
       scroll of repair                                                    [2s]
       heap of 3 scrolls of identify                                       [6s]
       unlabeled scroll                                                    [2s]
       scroll labeled "IAZNAB"                                             [2s]
       scroll of gold detection                                            [2s]
       heap of 2 scrolls of gold detection                                 [4s]
       scroll labeled "irk gleknow mizk"                                   [2s]
       scroll of repair                                                    [2s]
       scroll labeled "KTTdLwrgt"                                          [2s]
    
       2879 gold pieces                                                   [28s]
    
    
    
    807 monsters perished under her attacks.
    
         13 blink dogs - not so much grind:)
    
          1 dark elven wizard
          2 dark sages
          3 dire wolves
    
          1 ghul
    
         90 giant rats
          1 gibbering mouther [must have zapped him]
    
         64 goblins
         46 goblin rockthrowers
    
    
          9 jackals
          2 jackalweres
         43 kobolds
          3 kobold chieftains
         40 large bats
         10 large spiders
          1 necromancer
         34 orcs
          1 orc chieftain
        154 rats
          1 shadow centipede
          8 tarantulas
          3 wererats
         44 wolves
          9 zombies
    
    She survived for 0 years, 24 days, 16 hours, 55 minutes and 6 seconds (22755
    turns).
    Kiku visited 17 places.
    Her strength score was modified by +1 during her career.
    Her learning score was modified by +1 during her career.
    Her willpower score was modified by +1 during her career.
    Her perception score was modified by +14 during her career.
    Approaching level 12 i believe.
    Summarry:
    Got tp control, thieve picks, likely amulet of life saving
    Found herbs not stabilized yet.
    Confirmed - fire resist.

    The quest for elitism goes on
    Last edited by Soirana; 01-07-2011 at 06:50 PM.
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  7. #27
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    Mar 2008
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    Kentucky
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    on the topic of pets, i have recently discovered how good a
    beggar is for a pet. Sure, they have almost zero damage
    output, and melee damage is, like, 1d3 or something. BUT,
    you can equip them with whatever junk kiku isn't using,
    which would make them servicible for many tasks. Seriously,
    a couple of shields ( i don't know if melee weapons even
    work, off the top of my head), helmet, gauntlets (of peace?),
    some boots, and they are worth something. Personally, I used
    them for luring jharod to water cave, where he takes no
    damage (but old barbarian does ).
    "Whip me!" pleads the adom player. The rng replies... "No."

  8. #28
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    Default part three: blessing of the gods

    Code:
    -And we simply far peacef...
    -Rats!- shouted Kiku charging in.- Rats for the quest.
    And at the same moment we heard a tiny bell at distance.
    Well, in short there was potion shop on level. We also stabilized three patches -- including stats spenseweed and stoma [also antidote and pepper].
    Some dedicated wererat kicked in, which was locked away with her minions. That meant no disturbance in herb picking, but locked rats blocked shop.... At least we bought like 9 potions of water before that....
    Rats caused sickness again, but some healing potions solved the case...

    Code:
    -You are boring kind...
    -Kiku, just a tiny bit more of morgia...
    I also blessed uncursed myself [forgetting not to uncurse stomacemptia]... Some herbs were sold at village to finance our needs...

    After two weeks of herbal diet Kiku finally looked like some adventuring material, so we went westwards again... Dusty dungeon was not very exciting but we tried our unId scrolls...

    Code:
    -Prepare to die, you ugly...
    -Kiku, that is me your best guide ever. Just stop chasing me and we will...
    -Talkative monster soon you will be DEAD.
    Well, i hit scroll of amnesia and did not have all stuff anems written down. Stupid me. On bright side i hit item detection which means we fetched teleport wand and soaked it into booze immediately.


    Afterwards we went to the boring main cavern, through boring levels, past black stone block... Wait, that is fucken altar on S2. Damn it....

    Tension room [rats again] on same level saved lots of grinding and soon we got....

    Curses some forum talks. Curses gut and grey and they eternal love... Kiku got Protector... Good thing long term but utter shit before getting mellee weapon...

    Persistent as we are we kept sucking live creatures followed by sacrificing our big heap [80ish] uncursed stoma. That was not enough for extreme, but...

    Code:
    -But you told...
    -Just pray, Kiku, we are definitely in times of need.
    -But that did not worked last five times.
    -Let's hope Ssraxx is just checking our patience, miss.
    -If you say so...
    And Ssraxx send his second gift under our girls feet.
    Well, stay tuned in order to found out if it was kickass weapon, tome of despair or... or something else...

    little hint for enlightened persons:
    Code:
    Kiku          St:17  Le:18  Wi:20  Dx:25  To:27  Ch:24  Ap:10  Ma:11  Pe:27 C
    DV/PV: 78/16   H: 139(141)    P: 41(41)      Exp: 12/43277      S: 2  Sp: 108
    Coward
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  9. #29
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    May 2008
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    Wellington NZ
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    wouldn't it be nice if Protector returned when thrown?
    This is where words go

  10. #30
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    Quote Originally Posted by Soirana View Post
    [CODE]
    little hint for enlightened persons:
    Code:
    Kiku          St:17  Le:18  Wi:20  Dx:25  To:27  Ch:24  Ap:10  Ma:11  Pe:27 C
    DV/PV: 78/16   H: 139(141)    P: 41(41)      Exp: 12/43277      S: 2  Sp: 108
    Coward
    Looks like crown of Leadership - not a weapon, but it rocks imho.

    Will you go for a 3rd precrown?

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