Code:
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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and settle the many differences among your
people, allowing his people to prosper and grow.
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His achievements during his adventures:
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Mana Rapida, the dark elven beastfighter, saved the world with his brave
efforts and became a great ruler while saving himself 18 times.
He scored 16359500 points and advanced to level 50.
He survived for 0 years, 94 days, 18 hours, 46 minutes and 45 seconds
(123167 turns).
6 companions were killed during his adventures. Just testing my summon bears ability)
Mana Rapida visited 137 places.
His strength score was modified by +31 during his career.
His learning score was modified by +27 during his career.
His willpower score was modified by +26 during his career.
His dexterity score was modified by +30 during his career.
His toughness score was modified by +32 during his career.
His charisma score was modified by +24 during his career.
His appearance score was modified by +35 during his career.
His mana score was modified by +28 during his career.
His perception score was modified by +16 during his career.
He was unnaturally aged by 197 years. (loads of ghosts + melee = bad idea)
He was the champion of the arena.
He was the head of the thieves guild.
He defeated the arch enemy of a mighty karmic wyrm.
He stopped the generation of nasty bugs. (after clearing D50)
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
8087 monsters perished under his attacks.
The following 27 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the potion of literacy
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the lead-filled mace "Big Punch" (Mystic Room)
the rune-covered trident (Mystic Room)
the sword of Nonnak (Mystic Room)
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science (Mystic Room)
the ancient mummy wrapping
the ankh
the black torc
the rune-covered club "Skullcrusher" (Mystic Room + greater undead vault)
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle" (Mystic Room)
the black rune-covered dagger "Sting" (Mystic Room)
the medium obsidian shield "Protector" (Mystic Room + Uselesness gift)
the sapphire amulet "Preserver" (Crowning)
the black tome of Alsophocus (Book shop)
the emerald dagger "Serpent's Bite" (Mystic Room + greater undead vault)
the weird tome
He possessed the following intrinsics:
He was fire resistant (enhanced through an item).
He was poison resistant (enhanced through an item).
He was cold resistant (enhanced through an item).
He was lucky (enhanced through an item).
Fate smiled upon him.
He was sleep resistant.
He was petrification resistant.
He was able to control teleportation.
He was invisible (gained through an item).
He was stun resistant.
He was paralyzation resistant (enhanced through an item).
He was shock resistant (enhanced through an item).
He was able to see invisible things.
He was immune to shock attacks.
He had the following talents: Affinity with Bows, Alert, Beast of Burden,
Brawler, Careful, Defensive Fighter, Dodger, Good Shot, Greased Lightning,
Keen Shot, Master Packager, Miser, Porter, Quick, Quick Shot, Treasure
Hunter, Very Quick.
He had a final speed score of 149 (final base speed: 164).
He was a messiah of Anssaria.
He asked for 1 divine intervention.
He was neutrally aligned.
He was a fallen champion.
Code:
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 15 +12 +12 +12 Grand Mastery
Daggers & knives 1 +1 +0 +0 basic 20
Clubs & hammers 1 +1 +0 +0 basic 20
Maces & flails 1 +1 +0 +0 basic 20
Swords 1 +1 +0 +0 basic 20
Axes 1 +1 +0 +0 basic 20
Whips 1 +1 +0 +1 basic 20
Pole arms 1 +1 +0 +0 basic 20
Twohanded weapons 1 +1 +1 +0 basic 20
Staves 1 +1 +0 +1 basic 20
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 8 +16 +12 +2 excellent 337
Crossbows 6 +12 +9 +2 skilled 26
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 6
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 4
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 15
Damage caused with your melee weapons:
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Right hand: +142 bonus to hit, 1d36+84 damage
Damage caused with your missile weapons:
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Ammunition: 12, base range: 16, +78 bonus to hit, 2d6+39 damage
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Skills
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Alertness ................100 (superb) [+2d4]
Archery .................. 38 (fair) [+3d4]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1d3]
Climbing .................100 (superb) [+2d4]
Detect traps .............100 (superb) [+1d5]
Dodge ....................100 (superb) [+2d4]
Find weakness ............100 (superb) [+1d5]
First aid ................100 (superb) [+2d4]
Fletchery ................ 53 (good) [+1d3] (ma)
Food preservation ........100 (superb) [+1d5]
Gemology .................100 (superb) [+1]
Haggling ................. 60 (good) [+1]
Healing ..................100 (superb) [+3d4]
Herbalism ................100 (superb) [+2d4]
Law ......................100 (superb) [+1d5]
Listening ................100 (superb) [+4d4]
Literacy .................100 (superb) [+1d3]
Pick pockets .............100 (superb) [+1d3]
Smithing ................. 43 (fair) [+1]
Stealth ..................100 (superb) [+2d4]
Survival .................100 (superb) [+1d5]
Swimming .................100 (superb) [+2d4]
Tactics ..................100 (superb) [+1]
Two weapon combat ........ 90 (great) [+1]