Code:
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 27
Daggers & knives 1 +1 +0 +0 basic 50
Clubs & hammers 1 +1 +0 +0 basic 50
Maces & flails 1 +1 +0 +0 basic 50
Swords 10 +9 +6 +3 excellent 2748
Axes 1 +1 +0 +0 basic 50
Whips 1 +1 +0 +1 basic 50
Pole arms 8 +8 +4 +8 excellent 1171
Twohanded weapons 1 +1 +1 +0 basic 50
Staves 1 +1 +0 +1 basic 50
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 14
Bows 4 +8 +6 +1 skilled 53
Crossbows 0 +0 +0 +0 unskilled 14
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 7 +14 skilled 52
Damage caused with your melee weapons:
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?Right hand: ?+90? bonus to hit, ?4d3+21? damage
Damage caused with your missile weapons:
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?Ammunition: ?61?, base range: ?10?, ?+61? bonus to hit, ?1d6+26? damage
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Skills
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Alchemy ..................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+4d4]
Climbing .................100 (superb) [+1d3]
Concentration ............100 (superb) [+2d4]
Courage ..................100 (superb) [+1]
Detect traps .............100 (superb) [+1d3]
Dodge .................... 60 (good) [+1]
First aid ................ 99 (superb) [+1d3]
Fletchery ................ 12 (mediocre) [+3d3] (mr)
Haggling ................. 96 (superb) [+1d3]
Healing ..................100 (superb) [+1d3]
Herbalism ................100 (superb) [+3d4]
Listening ................100 (superb) [+1d5]
Literacy .................100 (superb) [+2d4]
Pick pockets ............. 94 (superb) [+1d3]
Stealth ..................100 (superb) [+1d3]
Swimming .................100 (superb) [+1]
Tactics ..................100 (superb) [+1]
Two weapon combat ........ 51 (good) [+1]
Ventriloquism ............ 80 (great) [+1d3]
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Spells
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Acid Ball : 1241, 17pp (Effectivity: +23)
Acid Bolt : 1281, 7pp (Effectivity: +13)
Bless : 1357, 5pp (Effectivity: +0)
Burning Hands : 3249, 4pp (Effectivity: +43)
Calm Monster : 1885, 5pp (Effectivity: +0)
Create Item : 1182, 150pp (Effectivity: +1)
Cure Critical Wounds: 1234, 9pp (Effectivity: +2)
Cure Disease : 3005, 5pp (Effectivity: +0)
Cure Light Wounds : 4286, 2pp (Effectivity: +5)
Cure Serious Wounds : 1723, 6pp (Effectivity: +0)
Darkness : 4902, 3pp (Effectivity: +2)
Death Ray : 969, 60pp (Effectivity: +0)
Destroy Undead : 1342, 5pp (Effectivity: +0)
Disarm Trap : 1986, 6pp (Effectivity: +3)
Earthquake : 1274, 48pp (Effectivity: +0)
Farsight : 3955, 10pp (Effectivity: +6)
Fire Bolt : 2809, 5pp (Effectivity: +41)
Fireball : 2654, 10pp (Effectivity: +20)
Frost Bolt : 4009, 6pp (Effectivity: +28)
Greater Identify : 1207, 60pp (Effectivity: +4)
Heal : 1197, 24pp (Effectivity: +0)
Ice Ball : 2244, 14pp (Effectivity: +8)
Identify : 1349, 44pp (Effectivity: +7)
Improved Fireball : 1634, 17pp (Effectivity: +5)
Invisibility : 3282, 5pp (Effectivity: +6)
Knock : 2988, 7pp (Effectivity: +7)
Know Alignment : 2697, 5pp (Effectivity: +5)
Light : 3969, 1pp (Effectivity: +9)
Lightning Ball : 1150, 17pp (Effectivity: +5)
Lightning Bolt : 2756, 6pp (Effectivity: +18)
Magic Lock : 2810, 4pp (Effectivity: +5)
Magic Map : 2504, 24pp (Effectivity: +4)
Magic Missile : 3954, 4pp (Effectivity: +33)
Mystic Shovel : 1877, 60pp (Effectivity: +2)
Neutralize Poison : 1142, 6pp (Effectivity: +3)
Petrification : 2160, 72pp (Effectivity: +0)
Remove Curse : 3186, 30pp (Effectivity: +1)
Revelation : 124, 20pp (Effectivity: +1)
Scare Monster : 2426, 8pp (Effectivity: +0)
Slow Monster : 3029, 5pp (Effectivity: +0)
Slow Poison : 4165, 4pp (Effectivity: +2)
Strength of Atlas : 2863, 5pp (Effectivity: +19)
Stun Ray : 3871, 5pp (Effectivity: +0)
Summon Monsters : 1637, 18pp (Effectivity: +0)
Teleportation : 3359, 11pp (Effectivity: +24)
Web : 2465, 8pp (Effectivity: +0)
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Her further life:
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After she leaves the Drakalor Chain she is welcomed by her people with great
honors. They acknowledge her noble deeds, her valor, her cunning and her
great skills that helped to prevent the complete destruction of the world
she knows. She returns to her lands victorious and is hailed as a great
leader. Eventually she becomes queen and rule your subjects with an iron
fist for a long and peaceful time, allowing her people to prosper and grow.