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Thread: What do you think is the most important feature that should be implemented in 0.2.0?

  1. #11
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    I killed 47 goodwives, farmers, children, and shopkeepers.
    You tell me that isn't winning?
    "Whip me!" pleads the adom player. The rng replies... "No."

  2. #12
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    Yep, needs money.

    Quote Originally Posted by gut View Post
    I killed 47 goodwives, farmers, children, and shopkeepers.
    You tell me that isn't winning?
    That is indeed winning good sir.
    Ancient Domains of Insanity
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    If you happen to know of a location to a missing chapter of ADOI, please contact me. <3

  3. #13

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    money
    wilderness encounters
    a way to uncurse
    weight bug

    i think are the most urgent

  4. #14
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    Yes, hunger and enviromental dangers would be very cool to give the game more depth.

    Then, I'd like to see ranged combat. Advantage of getting this relatively early in is that you can hammer out any kinks the targeting routines may have, which will be of much benefit later when magic comes into play too.

    And finally I'd like some tools to mess the world up, like axes, pickaxes, shovels and stuff to use them with. Not the full item creation system (smithing might be a little much to get in in one go), but ways to manipulate the overworld and dungeons. Getting rid of walls, building bridges across rivers, maybe even pave roads between locations? I want a little Minecraft in my roguelike, harr harr harr

  5. #15
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    Quote Originally Posted by Al-Khwarizmi View Post
    1. Bugfix for the weight bug. Yes, I know you said "other than bugs", but this one is too important to not mention it IMO.
    In my JADE 0.1.2 this bug is fixed. Isn't it in yours? I just tried it and weight adjusts as expected.
    Thomas Biskup
    ADOM & Ultimate ADOM Maintainer
    https://www.adom.de - https://www.ultimate-adom.com

  6. #16
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    His post was from before 0.1.2
    Platinum Edition ADOMer
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  7. #17
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    Tactics settings and faster run speed when you are low on HP and in coward mode. It will make an enormous difference to game balance.

    Right now, if I meet a hobgoblin leader with a great sword, that means game over. He hits me harder than I hit him back, that means he kills me. I can't run away. I have absolutely zero tactical options..
    You steal a scroll labelled HITME. The orc hits you.

  8. #18
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    Quote Originally Posted by Laukku View Post
    Which basic features should be implemented in order to make JADE more playable? What do you think is most important? Something other than bugs or more items/monsters.

    I think hunger should be implemented next. It's a traditional and essential part of roguelike gameplay - finding yourself in a situation where you don't have any food left, desperately killing monsters in hopes of a corpse, is a classic RL situation. The need to maintain food in your inventory would already make JADE more interesting. Also, it would prevent you from just walking around Ancardia and completely exploring it in 14 years.
    Hunger now will be in JADE 0.2.0 although it will be very different from the ADOM way of starving... somewhat less intrusive (due to the greater distances) and with more gradually harm coming along the way (e.g. no all or nothing death). I'll be curious to see how people will find the new starvation system.
    Thomas Biskup
    ADOM & Ultimate ADOM Maintainer
    https://www.adom.de - https://www.ultimate-adom.com

  9. #19
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    Quote Originally Posted by BFBeast666 View Post
    Then, I'd like to see ranged combat. Advantage of getting this relatively early in is that you can hammer out any kinks the targeting routines may have, which will be of much benefit later when magic comes into play too.
    Missiles are the big feature for the JADE 0.3.x line although I'm just now busying myself with the new animation system for JADE which also will be used for missiles (and the missile combat engine already is almost 90&#37; finished). Nonetheless... feature by feature ;-)

    Quote Originally Posted by BFBeast666 View Post
    And finally I'd like some tools to mess the world up, like axes, pickaxes, shovels and stuff to use them with. Not the full item creation system (smithing might be a little much to get in in one go), but ways to manipulate the overworld and dungeons. Getting rid of walls, building bridges across rivers, maybe even pave roads between locations? I want a little Minecraft in my roguelike, harr harr harr
    You will love the new construction and processing system in JADE. There are not yet that many construction plans built into the game but the great thing is that the new infrastructure allows me to both add predefined and random plans and it takes a couple of minutes to add a new plan. So you can build a lot of stuff. Right now I am toying with the new animation system to show a video like this:
    • Process fire opals and turn them into magical powder. (already works)
    • Create a powder line (already works).
    • Put more fire opals at various positions on the powder line (works).
    • Move to one end of the powder line (works ;-) )
    • Imbue the powder with mana (works).
    • Watch it triggering mana blasts that create a kind of chain reaction (works 95%, more testing needed for special cases).
    • Watch the mana blasts triggering the fire opals (works).
    • Watch the fire opals explode into lava spires (works).
    • Watch the lava slowly flooding the environment and destroying stuff, etc. (mostly works).
    That's just the tip of the proverbial iceberg and the next few versions of JADE will add a ton of such cool combinations. I'm sure that initially there will be some balance issues but that's just a matter of testing ;-)
    Thomas Biskup
    ADOM & Ultimate ADOM Maintainer
    https://www.adom.de - https://www.ultimate-adom.com

  10. #20

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    Since missiles aren't coming out till 0.3 can we please please get a (l)ook command and tactics please oh please?

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