Lets just make something clear straight off bat - our crafter would NEVER get to level 2 without that talent choice in my opinion. Thats all I am going to say about that.
So, initial thoughts on our hurthling mindbender - awesome R/C combo, but damn, Ruby's stats are not exactly stellar - having to rely on the talent system to have confusion from word go is a bit sad quite frankly, but if she survives to level 6 and finds some rocks early, game on
General strat: Go slow, cowardly exploration, confusion, beserk rock-throwing, milk missile throwing monsters.
Start:
0: Switch to coward and enter ID.
1: See river, but might not interfere, so ignore for now. Drink troll blood.
24: FIrst kill - confuse and beserk a large bat.
40: Find downstairs on our side of river, so nice. Milk goblin rockthrowers for rocks, all right, now we are cooking.
277: Level 2 - archery, concentration x 3, first aid
450: Level 3 - archery, concentration x 3, food preservation, choose Healthy talent - beserk confused rock throwing will keep us going for a fair while, but considering our total HP, regen required.
H:26 (26) P: 20(20)
474: No more ID on our side of river, dive to ID2. H:26 (26) P: 20(20) Rocks equipped: 9.
ID2
Stairs in next room, continue exploration.
I hear ripping sound . Uh oh, thank Shalla for rocks. Spider killed, level 4:
700ish: Level 4 - archery, first aid, food pres x 2, music. My muscles feel stronger, oh yeah baby, St: 5.
Trade staff for spear and shield, still throwing rocks - gain level 5.
769: Level 2 - first aid x 2, literacy, gemology, music (honestly our modifiers totaly suck).
First corpse generated - eaten though, as we are hungry, and there really should be more corpses coming soon.
901: shimmering potion.
1026: 1st cooking attempt successful, nice - succulent giant rat.
1030: ID2 all done, dive to ID3.
ID3
1126: Find 8 rocks on the floor - awesome . We have shit loads of rocks now - 47 in fact. Wowzers.
1273: Level 6 - we can now kick ass with the power of our minds. Cool. Will stick to rocks and confusion though.
archery x 1, climbing (not yet fallen into a trap) x 2, first aid, stealth and the Hardy talent - we still only have 2 PV
1279: kill first cat. Yeah.
1500: Thick gauntlets - awesome. Half of our eventual corruption problems are solved (no solution for stiff muscles, but nevermind).
1543: We don't have that much food (2 iron rations, loaf of elven bread) - not getting many corpses at all really, so down I go to level 4.
ID4
River in way, regenerate. Shit, gelatinous cube in new version right next to me, but rocks rock.
Ha - a certain tension, chance to create some corpses... or die.
1569: Door trap takes me to half health, lots of rats visible... hmm, must avoid sickness. Ha, my door trap also takes me to level 7 Damn our skill modifiers suck suck suck. First aid, stealth, literacy (what the hell are we going to read, I know, but really, would you prefer haggling???), gardening and herbalism (we might find loads of seeds, who knows), and music (still no instrument either). I guess I need a bow to train archery *sigh*.
Attempt to train cooking with rat corpses. 5/5 success rate, so training not really required, but damn, we need to put our level ups somewhere.
1766: First claw bugs. Beserk rocks - level 8. I pump cooking some more anyway. Woah, we are now up to St:7 (I am basically carrying everything I can right now).
Shit. Shit. Shit. Everything was going so smoothly, but then paralysed whilst eating by carrion crawler, taken way over turn limit whilst it beats shit out of me . I didnt even notice until I rocked it to death one turn later.... my message buffer si just full of "The carrion crawler hits you."
Code:
########### ###########
#......./.# #.........#
#.<.....#.#########################################.....>...#
#.......#.........+................./.......................#
######### ###########.......#########.#.......###########.#############
#.......# #.......# #.....#.^.....# #....^#
#.......#############.......# ###.#####.......#######.#####
#......./.........../.......# #...# #.......+.......#
#########.################### #.### #.......###.#####
#.......# #.# #.......# #.#
#######.###############.#################.####
#..............................@**.....].
###########.############################
#.....#
#############.#####
+.............#
###############
Ruby St: 7 Le:17 Wi:15 Dx:18 To:15 Ch:12 Ap:10 Ma:10 Pe:13 L
DV/PV: 24/2 H: 2(50) P: 34(34) Exp: 8/4614 I4 M: 2095
Strained Coward
Pole arms 0 +0 +0 +0 unskilled 6
Staves 0 +0 +0 +0 unskilled 11
Thrown rocks & clubs 5 +10 +7 +1 skilled 27
Shields 0 +0 unskilled 4
Head : -
Neck : -
Body : robe [+0, +1] [60s]
Girdle : -
Cloak : -
Right Hand : spear (+1, 1d8) [50s]
Left Hand : wooden shield [+3, +1] [80s]
Right Ring : cursed nograin ring [1s]
Left Ring : ring of stun resistance [1s]
Bracers : -
Gauntlets : -
Boots : -
Missile weapon: -
Missiles : heap of 14 rocks (+0, 1d4) [70s]
Tool : -
wooden shield [80s]
medium shield [100s]
thick gauntlets [15s]
ring of stun resistance [1s]
marble ring [1s]
wand of monster creation (2 charges) [3s]
wand of paralyzation (5 charges) [3s]
potion of water [4s]
potion of water [4s]
shimmering potion [4s]
flickering potion [4s]
shiny potion [4s]
scroll of gold detection [2s]
Food ('%')
iron ration [100s]
loaf of elven bread [3s]
82 monsters perished under her attacks.
2 carrion crawlers
2 goblin slavemasters
She survived for 0 years, 2 days, 1 hour, 40 minutes and 41 seconds (2095
turns).
Ruby visited 2 places.
Her strength score was modified by +3 during her career.
Her mana score was modified by +1 during her career.
I guess you could chuck me out for going 95 turns over the limit, and the next guy has just 2 HP to play with. Damn. That is some twisted fire starting indeed. Sorry guys.
Ha. Silfir and Soirana will kill me.