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Thread: Traveling Mad Minstrel trick: best location for lightning lizards?

  1. #1
    Join Date
    Dec 2011
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    Default Traveling Mad Minstrel trick: best location for lightning lizards?

    Hopefully, the topic title explains it all: I'm looking for the ideal surface location (or perhaps the DL - I have a few spare ?oPeace and ?oDanger lying around) to drag the Mad Minstrel to for the generation of lightning lizard corpses, which I intend to bless for shock immunity. The same information for acid slugs would also be helpful, I guess, since I have yet to find such a corpse. Perhaps also the various spellcasting monsters - my Mana could always use a booster after I find and use a magical writing set, and any other monster with particularly helpful corpses. Also, while we're on the topic of immunities and intrinsics, which immunity is the best to receive from crowning? I thought it would have been fire, since shock and acid can be eaten for and it is commonly recommended to have the ancient mummy wrapping around to avoid cold, but I heard somewhere else that fire immunity wasn't that great either.

    Thanks!

  2. #2
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    Fire is best because it helps in the ToEF. Acid is probably second-best, because most of the items that give multiple resistances (elemental gauntlets, high kings, bracers of resistance) don't give acid resist, so PCs will occasionally have one or no resistance at all in the endgame, which can be dangerous. Cold is probably the worst crowning immunity, because the AMW is always available. If you're going for the dragon caves, I guess you might want shock, but normally you'll want to wear artifact gear there anyway, and should be able to piece together 3-4 shock resistances which would be more than sufficient.

    In all honestly, immunities are ridiculously overrated, IMHO. This sounds like a very, very, tedious exercise you're about to undertake for not much gain. Bugwil or Darkforge would probably have sufficient DL for your purposes if you want to try it. Getting all four immunities is completely unnecessary though.
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  3. #3
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    I'm going to have to agree with JellySlayer. Save yourself the trouble. Single resistance is sufficient, and double resistance is more than close enough to immunity for anyone's purposes.
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  4. #4
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    Doesn't look like he can step on any tile from which you can lure him and switching places doesn't work. The only way is to attack him, then unhostile using a pet, but this seems a bit risky and pretty much unavailable on low levels (except for a bard with high DV and Heir). And as said before you'll have everything you need in the midgame/endgame.

  5. #5
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    Acid immunity is doable, but as others said it isn't worth the amount of work it takes. But if you really want it:

    Go to the level where Keethrax resides (if you took the healing quest, forget about it).
    Make sure you have arrows or quarrels of hunting.
    Doom yourself for higher monster generation.
    Walk around till you meet a giant slug, when it is nearly dead shoot it. Repeat until you have a corpse.

    Warning: you are likely to kill quite a few cats in the process.

    About the Mad Minstrel: I'm afraid the chance of him dropping a lightning lizard would be very small, even in a place with the correct danger level. And even then, the chance of gaining immunity from the corpse is one out of ten IIRC.
    Last edited by grobblewobble; 01-10-2012 at 07:32 AM.
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