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Thread: minor things but undocumented

  1. #911

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    Scroll of danger is capped at DL45(at least in wilderness and ID)
    Rplot001.jpg
    dl.jpg
    Last edited by cromat; 01-26-2013 at 11:44 AM.

  2. #912
    Join Date
    Apr 2012
    Posts
    102

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    Comodo just asked me if I wanted to let Adom PR 5 connect to the internet. What's up with that? Was a high score system implemented?

  3. #913
    Join Date
    Jan 2010
    Posts
    941

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    I think if you attack the half-orc bouncers first, and then kill Hotz, the cloaked ratling will not become hostile and will sell you keys--at least, that is what I did and he is still selling me keys
    gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
    ULE: HeRa — OCG: DeMi
    currently speedrunning DrAs.

  4. #914
    Join Date
    May 2009
    Location
    Central Coast, California
    Posts
    39

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    Quote Originally Posted by SirTheta View Post
    I think if you attack the half-orc bouncers first, and then kill Hotz, the cloaked ratling will not become hostile and will sell you keys--at least, that is what I did and he is still selling me keys
    I almost always attack the half-orcs first and Shriek is still mad. I think you just got lucky!
    Wins: Delf Ranger, Drake Barb, Gnome Ass, Gelf Priest, Human Wiz
    Special: ULE Hurth Monk

  5. #915
    Join Date
    Jan 2010
    Posts
    201

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    Quote Originally Posted by brim View Post
    I almost always attack the half-orcs first and Shriek is still mad. I think you just got lucky!
    It's been my experience that Shriek, and other residents of Lawenilothehl, don't get mad as long as they don't see or otherwise observe your deed.

    I always make sure that I at least can't see anyone other than Hotzenplotz and the half-orcs before I start to attack them.

  6. #916
    Join Date
    Feb 2012
    Posts
    1,923

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    I just found out that throwing potions of cure poison at monsters that use poison stuns them.
    "And light there be!"

  7. #917
    Join Date
    Mar 2008
    Location
    New Jersey
    Posts
    106

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    casting knock on a locked door in hmv causes it to dissapear.

  8. #918
    Join Date
    Feb 2010
    Location
    Novosibirsk, Russia
    Posts
    171

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    Quote Originally Posted by Aielyn View Post
    It's been my experience that Shriek, and other residents of Lawenilothehl, don't get mad as long as they don't see or otherwise observe your deed.
    Beggars can be tamed after killing Hotzenplotz by some stoma.
    Quote Originally Posted by Grey View Post
    This is a gameplay challenge, not an exercise in tedium.

  9. #919
    Join Date
    Jan 2011
    Location
    Poland
    Posts
    1,757

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    Quote Originally Posted by Batman? View Post
    casting knock on a locked door in hmv causes it to dissapear.
    Casting knock on any door locked by you makes it disappear. In cases where you know there is a hidden door but it looks like wall, you can also cast knock on it with the same result.
    Last edited by Blasphemous; 02-07-2013 at 11:32 AM.
    "Hell is empty and all the devils are here."

  10. #920
    Join Date
    Mar 2008
    Location
    New Jersey
    Posts
    106

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    Quote Originally Posted by Blasphemous View Post
    Casting knock on any door locked by you makes it disappear.
    justed tested this in the most recent prerelease and its not true. locked a door with magic lock and Knocked it. still there.

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