For instance, high elven weaponsmiths never go below 17 strength. There is an adjustment made at some point before talent selection (likely the same step that determines literacy based on Learning - taking Learned doesn't help.)
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Ha, testing it out a bit, that's definitely correct. I wonder why I remember always starting burdened with my hurthling smiths? Ah well.
Though that's sort of abusable. I just generated a female hurthling weaponsmith with as many -Str question system options as possible and still came up with 19 str.
In 1.1.0 it was possible to begin overburdened with (dwarven) merchants who took all starting money increasing talents. It can give up to 250x starting money so they may start with about 200000 gp.
I seem to remember it was possible to start out crushed to death in such a circumstance :-)
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herbs patches are created on a dungeon level before rivers ... just had a dungeon where both existed (with a fairly narrow river) and there was several places where herb patches broke the river so i could get from one side to another without getting my feet wet
"The cutpurse fingers your pockets. You hear a disappointed grunt."
No idea if it's been there and no intention of searching.
I always get that from female cutpurses
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