Code:
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 10 +9 +6 +4 excellent 1433
Daggers & knives 15 +20 +12 +5 Grand Mastery
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 25
Axes 1 +1 +0 +0 basic 25
Whips 3 +3 +1 +3 basic 8
Pole arms 12 +14 +8 +16 Mastery 3945
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 10 +10 +5 +20 excellent 1537
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 1 +2 +1 +0 basic 12
Bows 8 +16 +12 +2 excellent 221
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 3
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 15
Damage caused with your melee weapons:
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ÆRight hand: Î+165Æ bonus to hit, Î3d4+90Æ damage
ÆLeft hand: Î+164Æ bonus to hit, Î3d4+90Æ damage
Damage caused with your missile weapons:
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ÆAmmunition: Î2Æ, base range: Î20Æ, Î+95Æ bonus to hit, Î1d6+57Æ damage
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Skills
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Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1]
Bridge building .......... 3 (poor) [+4d5] (mr)
Climbing .................100 (superb) [+1d3]
Concentration ............100 (superb) [+2d4]
Courage ..................100 (superb) [+1d5]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Food preservation ........100 (superb) [+2d4]
Gemology .................100 (superb) [+1]
Haggling ................. 96 (superb) [+1d5]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+3d3]
Literacy .................100 (superb) [+1d5]
Smithing ................. 34 (fair) [+3d5]
Stealth ..................100 (superb) [+1d5]
Survival ................. 74 (great) [+1d5]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........100 (superb) [+1d5]
Woodcraft ................ 12 (mediocre) [+3d5]
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Spells
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Acid Ball : 186, 35pp (Effectivity: +3)
Acid Bolt : 655, 15pp (Effectivity: +1)
Bless : 550, 8pp (Effectivity: +0)
Burning Hands : 1190, 8pp (Effectivity: +4)
Calm Monster : 1515, 8pp (Effectivity: +1)
Create Item : 12, 470pp (Effectivity: +0)
Cure Disease : 671, 8pp (Effectivity: +0)
Cure Light Wounds : 2369, 4pp (Effectivity: +5)
Cure Serious Wounds: 1018, 9pp (Effectivity: +5)
Darkness : 1570, 4pp (Effectivity: +0)
Death Ray : 116, 100pp (Effectivity: +3)
Destroy Undead : 1264, 8pp (Effectivity: +0)
Fire Bolt : 1514, 10pp (Effectivity: +2)
Fireball : 412, 20pp (Effectivity: +3)
Frost Bolt : 1333, 12pp (Effectivity: +0)
Ice Ball : 1156, 25pp (Effectivity: +1)
Identify : 431, 75pp (Effectivity: +0)
Invisibility : 1677, 9pp (Effectivity: +7)
Knock : 5141, 12pp (Effectivity: +1)
Know Alignment : 1122, 10pp (Effectivity: +0)
Light : 5135, 1pp (Effectivity: +13)
Lightning Ball : 875, 30pp (Effectivity: +1)
Lightning Bolt : 2679, 12pp (Effectivity: +0)
Magic Lock : 2000, 8pp (Effectivity: +2)
Magic Missile : 2207, 7pp (Effectivity: +6)
Mystic Shovel : 10, 190pp (Effectivity: +0)
Remove Curse : 540, 50pp (Effectivity: +1)
Scare Monster : 663, 12pp (Effectivity: +0)
Slow Monster : 2456, 7pp (Effectivity: +1)
Slow Poison : 1924, 6pp (Effectivity: +0)
Strength of Atlas : 1880, 9pp (Effectivity: +9)
Stun Ray : 1647, 8pp (Effectivity: +0)
Teleportation : 1219, 19pp (Effectivity: +15)
Web : 1054, 12pp (Effectivity: +0)
Wish : 7, 5790pp (Effectivity: +0)