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Thread: Duel to the Death: Game Report Thread

  1. #221
    Join Date
    Dec 2010
    Location
    Hungary
    Posts
    42

    Default JellySlayer vs Tihh, round 1

    Male hurthling archer with 0 PV and 18hp, change to true berserking.

    1-300: tension on I:1. equip light furs and wooden ring, none of them is cursed.
    300-400:tension room is full of goblins, eat some corpses
    400-500: lvl3, talent Quick.
    500-600: finally find hidden door, hidden runes destroy our sling
    540: thanks to St:10 and a lot of ammo, we are Strained
    551: descend to I:2
    602: descend to I:3, sense a certain tension
    618: descend to I:4
    645: descend to I:5
    691: find stairs to I:6, decide to explore level
    750: equip torch
    999: go back to stairs, eat a piece of fresh meat and descend, "The green slime misses you."

    I almost exclusively used slings and thrown rocks, so we only gained levels in those skills.

    Code:
    -----------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
                                               #######
                                               #.....#
                                               #.@...#
                                               #j.........
                                               ##########
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    Match32       St:10  Le:13  Wi:10  Dx:21  To:16  Ch:10  Ap:12  Ma: 8  Pe:14 L
    DV/PV: 28/2    H: 44(47)      P: 15(15)      Exp: 5/875         I6    M: 1000
    Satiated Strained Coward
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Character Information
    ----------------------------------------------------------------------------
    
    Match32    St:10  Le:13  Wi:10  Dx:21  To:16  Ch:10  Ap:12  Ma: 8  Pe:14  L
    DV/PV: 28/2   H: 44(47)   P: 15(15)   Exp: 5/875   M: 1000
    
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Match32             Race: male Hurthling      Class: Archer
    Eye color: blue           Hair color: brown         Complexion: tanned
    Height: 3'1"              Weight: 85 pounds
    Age: 36 (grown-up)
    Star sign: Unicorn        Birthday: 14/Unicorn (day 104 of the year)
    
    YOUR HISTORY:
            Your parents are travelling adventurers. Both are competent,
     talented and doing very well.
            In your childhood you were tortured by your cruel parents. They
     seemed to thoroughly hate and despise you.
            In your youth you worked a lot to become rich and famous later.
     Consequently you rarely had enough time to play with other kids of your
     age.
            As a young adult you tried many occupations before finally deciding
     on one to pursue. This has left you with a very broad base of lore.
            You decided to become an Archer.
    
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         0    +0    +0   +0   unskilled            15
    Daggers & knives         2    +2    +0   +0   basic                37
    Clubs & hammers          0    +0    +0   +0   unskilled            15
    Maces & flails           0    +0    +0   +0   unskilled            15
    Swords                   0    +0    +0   +0   unskilled            15
    Axes                     0    +0    +0   +0   unskilled            15
    Whips                    0    +0    +0   +0   unskilled            15
    Pole arms                0    +0    +0   +0   unskilled            15
    Twohanded weapons        0    +0    +0   +0   unskilled            15
    Staves                   0    +0    +0   +0   unskilled            15
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   3    +6    +4   +1   basic                20
    Bows                     0    +0    +0   +0   unskilled            7
    Crossbows                0    +0    +0   +0   unskilled            7
    Thrown axes & hammers    0    +0    +0   +0   unskilled            7
    Thrown daggers           0    +0    +0   +0   unskilled            7
    Thrown rocks & clubs     5   +10    +7   +1   skilled              45
    Thrown spears            0    +0    +0   +0   unskilled            7
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            7
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  0    +0              unskilled            15
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: -2 bonus to hit, 1d4-3 damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 13, base range: 4, +23 bonus to hit, 1d4+15 damage
    
    
    
    
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alertness ................ 32    (fair)         [+3d3]
      Archery ..................100    (superb)       [+2d4]
      Climbing ................. 53    (good)         [+3d5]
      Concentration ............ 47    (fair)         [+4d4]
      Cooking .................. 53    (good)         [+1d3] (ma)
      Dodge .................... 63    (good)         [+2d4]
      First aid ................ 43    (fair)         [+3d4]
      Fletchery ................ 34    (fair)         [+4d5] (mr)
      Food preservation ........ 30    (mediocre)     [+4d4]
      Gardening ................ 22    (mediocre)     [+2d4]
      Haggling ................. 28    (mediocre)     [+4d4]
      Listening ................ 45    (fair)         [+3d3]
      Literacy ................. 16    (mediocre)     [+3d4]
      Stealth .................. 55    (good)         [+3d4]
    
    
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 1075 stones                Carrying capacity: 1000 stones
    
    Head          : -
    Neck          : -
    Body          : light furs [+0, +1]                                  [180s]
    Girdle        : -
    Cloak         : -
    Right Hand    : dagger (+0, 1d4)                                      [10s]
    Left Hand     : wooden shield [+3, +1]                                [80s]
    Right Ring    : brass ring                                             [1s]
    Left Ring     : wooden ring                                            [1s]
    Bracers       : -
    Gauntlets     : -
    Boots         : -
    Missile weapon: -
    Missiles      : heap of 13 rocks (+0, 1d4)                            [65s]
    Tool          : torch (863 turns of fuel remaining, lit)              [10s]
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 728 stones   Carrying capacity: 1000 stones
    
    Shields ('[')
       wooden shield                                                      [80s]
    Cloaks ('[')
       light cloak [+1, +0]                                               [20s]
    One-handed weapons ('(')
       skull dagger                                                       [10s]
    Missiles ('*')
       heap of 5 rocks (+0, 1d4)                                          [25s]
       heap of 7 rocks (+0, 1d4+1)                                        [35s]
       heap of 4 rocks (+1, 1d4)                                          [20s]
       heap of 5 rocks                                                    [25s]
       heap of 5 rocks                                                    [25s]
       bundle of 3 arrows                                                  [6s]
    Tools (']')
       heap of 3 torches                                                  [30s]
       box with flint and steel (12)                                       [5s]
       tinderbox (18)                                                      [3s]
       cooking set                                                       [100s]
    Scrolls ('?')
       scroll labeled "FROTZ"                                              [2s]
       scroll labeled "Odiv"                                               [2s]
    Food ('%')
       heap of 2 iron rations                                            [200s]
       iron ration                                                       [100s]
       loaf of bread                                                      [40s]
    
    
    ----------------------------------------------------------------------------
                                   Killed Monsters
    ----------------------------------------------------------------------------
    
    31 monsters perished under his attacks.
    
    The following monsters were vanquished:
          1 giant centipede
          1 giant rat
         16 goblins
          3 hobgoblins
          1 hobgoblin chief
          3 kobolds
          1 large bat
          1 large kobold
          1 lizard man
          1 minotaur
          1 ratling archer
          1 wolf
    
    
    
    ----------------------------------------------------------------------------
                                    Achievements
    ----------------------------------------------------------------------------
    
    He survived for 0 years, 1 day, 8 hours, 20 minutes and 59 seconds (1000
    turns).
    Match32 visited 2 places.
    Attached Files Attached Files

  2. #222
    Join Date
    Jan 2009
    Posts
    5,739

    Default

    Survived.

    1040: Kill slime. Switch to dual shields and ditch weapons.
    1081: Muscles stronger. Find stairs and descend.
    1111: Spot spider factory.
    1127: Advance to level 6. Take keen shot.
    1140: Spiders dead. We have poison resist now.
    1193: Find holy symbol. Could be useful.
    1250: Find stairs and descend.
    1269: Swap light furs for black robe. Find stairs and descend.
    1358: Find stairs and descend.
    1410: Find stairs and descend.
    1474: Advance to level 7.
    1475: Eat hill giant for +1 St.
    1621: Find stairs and descend.
    1639: Hear distant wind. Come around a corner to find myself next to a lightning vortex. PRAY to get to full strength before getting blasted down to 19 HP. Would be dead if I hadn't prayed.
    1666: Find stairs and descend.
    1678: Find stairs and descend.
    2000: Use holy symbol for rest of turn. A nearly dead blink dog did appear briefly in the room, but he fled right away. We lost Satiated at turn 1996 or so. Holy symbol message only says "You pray."

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
       #########
       #.....+.#
       #.@...#.#
       #.....# #
       #######
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    Match32       St:13  Le:13  Wi:10  Dx:21  To:16  Ch:10  Ap:12  Ma: 8  Pe:14 L
    DV/PV: 17/3    H: 26(64)      P: 23(23)      Exp: 7/3843        I14   M: 2000
    
    ------------------------------------------------------------------------------
    Attached Files Attached Files
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  3. #223
    Join Date
    Dec 2010
    Location
    Hungary
    Posts
    42

    Default JellySlayer vs Tihh, round 3

    2400: w5 to gain some hp stairs are in the next room, go to explore the level. I should have prayed instead of w5, sorry...
    2437: goblin drops thick gauntlets for +1 PV and the possible temptation to abuse a corruption trap
    2482: eat fire beatle corpse, feel very hot
    2700: flee from a ratling duelist back to the stairs, kill him and descend, start praying, there are no special messages on the level
    2988: lose Satiated status

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
     ###########.
     #.......+...#
     #....@..#
     #.......#
     #########
    
    
    Match32       St:13  Le:13  Wi:10  Dx:21  To:16  Ch:10  Ap:12  Ma: 8  Pe:14 L
    DV/PV: 40/4    H: 31(70)      P: 27(27)      Exp: 8/6107        I15   M: 3000
    Coward
    ------------------------------------------------------------------------------
    Attached Files Attached Files

  4. #224
    Join Date
    Jan 2009
    Posts
    5,739

    Default

    3085: Dark sage knocks me down to 10 HP. Pray for healing.
    3116: Exploding runes! Holy symbol, 2x wooden shield, light cloak, torch and 2 scrolls destroyed.
    3168: Advance to level 9. Take Quick Shot.
    3180: Find stairs and descend.
    3301: Find a small shield to replace one of our lost ones.
    3407: Find stairs and descend.
    3490: Find stairs and descend. Eat giant rat.
    3555: Fall into a pit. Down to 2 HP. Think I'll just wait out the rest of this turn.
    3996: No longer Satiated.
    4000: Done.

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
    
    
    
    
    
    
    
    
                                                       #######
                                                       #.....#
                                             ###########.<.@.#
                                             #...../..Q+.....#
                                             #.....###########
                                             #.....#
                                            ##.....####################
                                           +.....................^.....
                                           ############################
    
    
    Match32       St:13  Le:13  Wi:10  Dx:21  To:16  Ch:10  Ap:12  Ma: 8  Pe:14 L
    DV/PV: 33/2    H: 11(78)      P: 31(31)      Exp: 9/8584        I18   M: 4000
    Coward
    ------------------------------------------------------------------------------
    ^ is a pit trap. The Q beside near you is a harpy corpse (since the forum doesn't display percents properly). I heard a ZAP! sound and a pained scream at some point.
    Attached Files Attached Files
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  5. #225
    Join Date
    Dec 2008
    Posts
    1,467

    Default

    I'm going to re-read the river rule, and then play my turn

  6. #226
    Join Date
    Dec 2010
    Location
    Hungary
    Posts
    42

    Default JellySlayer vs Tihh, round 5

    4000: equip torch and lit
    4500: w5 to regen some hp
    4578: eat a goblin corpse, find stairs, we need some hp, so w5 till the end of the turn
    4683: slurping sound, eat a loaf of bread
    4996: lose Satiated
    4999: descend to a river level, no special message
    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
    
    
              ..
    #######  #===
    #=====###====
    #=========#
     #....===#
     #...<...######
     #....@../.....
     ##############
    
    
    Match32       St:13  Le:13  Wi:10  Dx:21  To:16  Ch:10  Ap:12  Ma: 8  Pe:14 L
    DV/PV: 33/2    H: 31(78)      P: 31(31)      Exp: 9/8873        I19   M: 5000
    Coward
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Character Information
    ----------------------------------------------------------------------------
    
    Match32    St:13  Le:13  Wi:10  Dx:21  To:16  Ch:10  Ap:12  Ma: 8  Pe:14  L
    DV/PV: 33/2   H: 31(78)   P: 31(31)   Exp: 9/8873   M: 5000
    Attached Files Attached Files

  7. #227
    Join Date
    Dec 2008
    Posts
    1,467

    Default

    An easy turn, our char is very powerful! But our ID seems to be ridden with lots of underground rivers.

    1001: Set to explore the level.
    1056: Explored everything I could without swimming, decided to invoke the river rule.
    1102-1103: Regenerated the level. Sensed a certain tension.
    1123: Kicked a booby-trapped door for 27 HP loss and tension room of orcs, uh oh.
    1144: Advanced to level 3. Chose 3x Healing, Quick.
    1221: Finished killing the orcs. Why did I worry? This char is invincible. Invincible, ha ha ha ha!
    1284: Found brittle wand.
    1364: Hit by mud, wiped face.
    1391: Found, equipped unID'd jade ring.
    1416: Found down stairs.
    1417: Descended to I4, into dark room with sound of rushing water.
    1480: Explored all I could of I4, there is a river... I wouldn't like to invoke the river rule twice in the same turn so I leave you the choice.
    1481-2000: Searched for secret doors, got hit by stone block in the dark which produced rocks, and lost time in general.

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
    
    
    
    
    
             ...
           ......=          # #
          ==..==.==       ===#..
          ========.        ===.#   #
         ========..#        ===####===
           #==/#         ####=========
           ###.#         #....========
        ######.###########.....====#
           /.............+.........#
           ###.###########.........#
           # #...@.................#
             #######################
    
    
    Match31       St:30  Le: 5  Wi:15  Dx:13  To:24  Ch: 3  Ap: 7  Ma: 7  Pe:10 C
    DV/PV: 3/5     H: 49(49)      P: 7(7)        Exp: 3/3272        I4    M: 2000
    Berserk
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Character Information
    ----------------------------------------------------------------------------
    
    Match31    St:30  Le: 5  Wi:15  Dx:13  To:24  Ch: 3  Ap: 7  Ma: 7  Pe:10  C
    DV/PV: 3/5   H: 49(49)   P: 7(7)   Exp: 3/3272   M: 2000
    
    
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         2    +2    +0   +0   basic                20
    Daggers & knives         0    +0    +0   +0   unskilled            15
    Clubs & hammers          0    +0    +0   +0   unskilled            15
    Maces & flails           0    +0    +0   +0   unskilled            15
    Swords                   0    +0    +0   +0   unskilled            15
    Axes                     0    +0    +0   +0   unskilled            15
    Whips                    0    +0    +0   +0   unskilled            15
    Pole arms                0    +0    +0   +0   unskilled            15
    Twohanded weapons        0    +0    +0   +0   unskilled            15
    Staves                   0    +0    +0   +0   unskilled            15
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   2    +4    +3   +0   basic                9
    Bows                     0    +0    +0   +0   unskilled            7
    Crossbows                0    +0    +0   +0   unskilled            7
    Thrown axes & hammers    0    +0    +0   +0   unskilled            7
    Thrown daggers           0    +0    +0   +0   unskilled            7
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            6
    Thrown spears            0    +0    +0   +0   unskilled            7
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            7
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  0    +0              unskilled            15
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +28 bonus to hit, 1d11+14 damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 11, base range: 4, +11 bonus to hit, 1d4+11 damage
    
    
    
    
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alertness ................ 41    (fair)         [+4d4]
      Athletics ................ 62    (good)         [+3d4]
      Bridge building .......... 13    (mediocre)     [+3d5] (mr)
      Climbing ................. 26    (mediocre)     [+3d4]
      Concentration ............ 44    (fair)         [+4d5]
      Dodge .................... 22    (mediocre)     [+4d4]
      Find weakness ............ 40    (fair)         [+3d3]
      First aid ................ 21    (mediocre)     [+4d5]
      Food preservation ........ 49    (fair)         [+4d4]
      Gemology ................. 14    (mediocre)     [+3d3]
      Haggling ................. 23    (mediocre)     [+3d4]
      Healing .................. 62    (good)         [+3d4]
      Listening ................ 32    (fair)         [+4d5]
      Literacy ................. 42    (fair)         [+3d5]
      Mining ................... 17    (mediocre)     [+3d4]
      Stealth .................. 34    (fair)         [+3d5]
    
    
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 1277 stones                Carrying capacity: 4875 stones
    
    Head          : -
    Neck          : -
    Body          : thick furs (-1, -1) [+0, +2]                         [300s]
    Girdle        : -
    Cloak         : -
    Right Hand    : -
    Left Hand     : -
    Right Ring    : jade ring                                              [1s]
    Left Ring     : -
    Bracers       : -
    Gauntlets     : -
    Boots         : -
    Missile weapon: sling (+2, +1)                                         [3s]
    Missiles      : heap of 11 rocks (+0, 1d4)                            [55s]
    Tool          : -
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 918 stones   Carrying capacity: 4875 stones
    
    One-handed weapons ('(')
       light sickle of the void (+0, 1d4+2)                               [27s]
       crude knife                                                        [10s]
       crude knife                                                        [10s]
       crude knife                                                        [10s]
    Missile weapons ('}')
       sling                                                               [3s]
    Missiles ('/')
       bundle of 16 arrows                                                [32s]
       arrow                                                               [2s]
       bundle of 6 arrows                                                 [12s]
       rock (+0, 1d4)                                                      [5s]
       rock                                                                [5s]
       rock                                                                [5s]
       rock                                                                [5s]
       rock                                                                [5s]
       heap of 8 rocks                                                    [40s]
    Tools (']')
       square key                                                          [1s]
    Instruments ('{')
       glockenspiel                                                      [120s]
    Wands ('\')
       brittle wand                                                        [3s]
    Scrolls ('?')
       scroll of identify                                                  [2s]
    Food ('&#37;')
       heap of 3 iron rations                                            [300s]
       large ration                                                      [200s]
       orc corpse                                                        [120s]
    Valuables ('$')
       103 gold pieces                                                     [1s]
    
    
    ----------------------------------------------------------------------------
                                   Killed Monsters
    ----------------------------------------------------------------------------
    
    67 monsters perished under her attacks.
    
    The following monsters were vanquished:
          2 giant rats
          1 gnoll
          2 goblins
          4 goblin rockthrowers
          2 huge bats
          1 jackal
          2 kobolds
          2 large bats
          2 large kobolds
         11 large orcs
         32 orcs
          1 orc chieftain
          1 rabid dog
          2 rats
          1 skeleton
          1 swordsman
    
    
    
    ----------------------------------------------------------------------------
                                    Achievements
    ----------------------------------------------------------------------------
    
    She survived for 0 years, 1 day, 16 hours, 41 minutes and 10 seconds (2000
    turns).
    Match31 visited 2 places.
    Her appearance score was modified by +1 during her career.
    Attached Files Attached Files

  8. #228
    Join Date
    Jan 2009
    Posts
    5,739

    Default

    5075: Check for stairs. River blocks everything, so I invoke river rule.
    5115: Cook some raw meat. Hear distant wind.
    5243: Spot acid vortex. Close him off, hopefully stairs are elsewhere.
    5317: Find stairs and descend, but chased by doppleganger.
    5330: Attacked by baby blue dragon, tartantula, doppleganger. Test a wand on the doppler. It's magic missile and he's dead. Pray for healing. Test another. Our TWISTED wand is stun ray, but didn't ID as such.
    5352: Hear tension, Hrrmph, and distant wind.
    5619: Explore all of level except for two doors. No stairs in sight.
    5651: Test wand of monster creation.
    5654: Test scrolls. One is familiar summoning. We have a pet greater daemon. Excited? I name him gut. Another is blank, third turned to ash, so probably a weapon one.
    6000: Wait out rest of turn.

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
                     #########################################################
                     #.............................................../.......#
             #########.###########################################.###.......#
             #......./.#           #.......#                     #.# #.......#
             #.......###           #.......#                   ###.# #.......#
             #.......#             #.......#                   #...# #.......
             #.......#         #####.......#                   #.### ########
             #.......#         +...#.......#                   #.#
             ###/#####         ###.#.......####### #############.#
               #.#               #.#......./.....# #.............#
             ###.###             #.#############.###.........#####
             #.....#             #.......#     #.../....@....#
       #######.###.#####   #############.##### #####.........#
       #.....#.# #.....#   #.....#   #.......#     #.........#
       #..<..#.# #####.#####.....#####.......#     #.........#############
       #...../.#     #...../...../.../.......#     #.....................+
       #########     #########################     #######################
    
    
    Match32       St:13  Le:13  Wi:10  Dx:21  To:16  Ch:10  Ap:12  Ma: 8  Pe:14 L
    DV/PV: 31/5    H: 56(78)      P: 31(31)      Exp: 9/11295       I20   M: 6000
    Burdened Coward
    ------------------------------------------------------------------------------
    gut is currently teleporting around the level. Not sure where he is at the moment, but he'll show up sooner or later. Or he'll try to kill you, who knows? I haven't checked either door, but there is definitely a tension room with a vortex and a dorn beast.
    Attached Files Attached Files
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  9. #229
    Join Date
    Jul 2011
    Posts
    114

    Default

    2027: That level was effed so I got down w/the river rule
    2136: gained to lvl 4; athletics, dodge, food preservation
    2142: unarmed lvl 3
    2457: descended
    2579: punched a cave lion to death, hate those guys
    2622: found and equipped wooden ring
    2792: found some brass knucks, didn't equip them or anything, I dun know too much bout knucks
    2842: ghost bat bites us we suddenly age
    2843: hit by ghost by again, feel grown-up
    2876: descend, hear the sound of rushing water (oh boy!)
    2899: found a dirty tome picked it up (who knows we might be good at reading good someday)
    2992: descend
    3000: saved up. don't really know anything bout this level

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
    
    
    
    
    
    
     #######
     #.....#
     #.<...###
     #...../.#
     #######@#
           #.#
           #+#
    
    
    
    
    
    
    Match31       St:31  Le: 7  Wi:17  Dx:13  To:24  Ch: 3  Ap: 7  Ma: 7  Pe:10 C
    DV/PV: 4/5     H: 59(59)      P: 10(10)      Exp: 4/6586        I7    M: 3000
    Berserk
    ------------------------------------------------------------------------------
    Match31.zip

  10. #230
    Join Date
    Dec 2010
    Location
    Hungary
    Posts
    42

    Default JellySlayer vs Tihh, round 7

    6000: drop some stuff until unburdened
    6011: muscles feel stronger, nearest door has small lock
    6160: go back to other door: triangular lock, I will open this first, but regen some hp first
    6358: hungry, eat large ration
    6610: 68/79hp, make a golden corridor with gold pieces, try open door, blinded
    6703: kick door open, i was too cautious, room is empty with stairs, w5
    6859: hungry, eat fresh meat
    6952: w5 on stairs, descend with gut
    6989: gut teleports away, pixie teleports in, kill him

    No special messages and our friend is still somewhere on the level.

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
           #######
           #.....+
           #..@..#
           #.....#
           #######
    
    
    Match32       St:14  Le:13  Wi:10  Dx:21  To:16  Ch:10  Ap:12  Ma: 8  Pe:14 L
    DV/PV: 33/5    H: 76(79)      P: 31(31)      Exp: 9/11391       I21   M: 7000
    Coward
    Attached Files Attached Files

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