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Thread: Duel to the Death: Game Report Thread

  1. #191
    Join Date
    Jan 2009
    Posts
    5,739

    Default

    Quote Originally Posted by ironcash View Post
    I feel like I'm almost cheating, I just waited the turn out. I opened the door when I had like 150 turns left and it was full of chaos rats so I just closed it and waited out til 6000th turn.

    That character was a bit of a pansy though... must have been the grey elf part of him that heals sooo slow
    You know you still have to descend even if your opponent dies, right?
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  2. #192
    Join Date
    May 2008
    Location
    Lithuania
    Posts
    4,280

    Default

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
     #########
     #.......#
     #...@.<.#
     #.......#
     #########
    
    
    Match28       St:12  Le:18  Wi:17  Dx:17  To:12  Ch: 8  Ap: 9  Ma:17  Pe:14 N=
    DV/PV: 37/4    H: 43(44)      P: 131(131)    Exp: 12/32813      I20   M: 6000
    Slowed Coward
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Acid Bolt:   422,  10pp     (Effectivity: +13)
       Ice Ball :   316,  19pp     (Effectivity: +5)
       Magic Map:   286,  32pp     (Effectivity: +4)
       Web      :   100,   9pp     (Effectivity: +6)
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alchemy .............. 37    (fair)         [+4d5]
      Climbing ............. 31    (fair)         [+3d4]
      Concentration ........100    (superb)       [+2d4]
      First aid ............ 52    (good)         [+1d5]
      Gemology ............. 12    (mediocre)     [+4d5]
      Haggling ............. 21    (mediocre)     [+3d4]
      Healing .............. 96    (superb)       [+1d3]
      Herbalism ............ 37    (fair)         [+4d5]
      Listening ............ 45    (fair)         [+3d4]
      Literacy .............100    (superb)       [+2d4]
      Mining ...............  9    (poor)         [+3d5]
      Pick pockets ......... 24    (mediocre)     [+3d4]
      Stealth .............. 48    (fair)         [+2d4]
      Ventriloquism ........ 52    (good)         [+1d5]
    
    
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 694 stones                Carrying capacity: 1200 stones
    
    Head          : -
    Neck          : -
    Body          : leather armor [+0, +2]                               [150s]
    Girdle        : -
    Cloak         : -
    Right Hand    : medium mithril shield [+5, +1]                        [80s]
    Left Hand     : medium shield [+3, +1]                               [100s]
    Right Ring    : ring of luck                                           [1s]
    Left Ring     : ring of fire resistance                                [1s]
    Bracers       : -
    Gauntlets     : -
    Boots         : gnomish boots (+1, +0) [+2, +0]                       [10s]
    Missile weapon: -
    Missiles      : -
    Tool          : -
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 352 stones   Carrying capacity: 1200 stones
    
    Helmets ('[')
       hat                                                                 [4s]
    Boots ('[')
       heavy boots                                                        [30s]
    Necklaces (''')
       glass amulet                                                        [3s]
    One-handed weapons ('(')
       dagger (+0, 1d4+2)                                                 [10s]
       spear                                                              [50s]
    Tools (']')
       heap of 2 torches                                                  [20s]
       torch (200 turns of fuel remaining)                                [10s]
       torch                                                              [10s]
       box with flint and steel (6)                                        [5s]
       heap of 2 wooden sticks                                            [60s]
    Rings ('=')
       bronze ring                                                         [1s]
    Wands ('\')
       wand of digging (0 charges)                                         [3s]
       curved wand                                                         [4s]
       bronze wand                                                         [4s]
    Potions ('!')
       potion of carrot juice                                              [4s]
       oil of rust removal                                                 [2s]
       watery potion                                                       [4s]
       watery potion                                                       [4s]
       oily potion                                                         [2s]
       muddy potion                                                        [2s]
    Scrolls ('?')
       blank scroll                                                        [2s]
       scroll of identify                                                  [2s]
       scroll of identify                                                  [2s]
       scroll labeled "CUTME"                                              [2s]
       scroll labeled "REGNAD"                                             [2s]
       scroll labeled "ZTORF"                                              [2s]
    Food ('%')
       heap of 15 bones                                                   [60s]
       heap of 4 bones                                                    [16s]
       loaf of hurthling bread                                            [30s]
    Valuables ('$')
       130 gold pieces                                                     [1s]
    Gems ('*')

    5096- recovered a bit, start moving.. really do not like all these agony messages.
    5132 - upper door leads to dead end....
    5265 - lv10 get +1 mana, +1 willpower... there is crapload of agony sound and another crapload of undead... Do not recall any of these transforming into yellow C, but if they do i am good as done.
    5307 - ice balled ankheg. Here goes grinding sound
    5318 - met first purple j...
    5321 - lv11...
    5482 - spotted downstairs
    5654 - recovered a bit... time to descend.
    5683 - sweet got downstairs via magic map.
    5690 - blink dog infestation alert....
    5858 - met troll king... i am so lucky.... lv12... took good learner.
    5885 - down to I18
    5898 - easy predicatable level, down to I19
    5935 - easy predicatable level, down to I20
    5942 - rest for remainder of turns, will let Jelly gamble on hidden doors.
    5989 - tension sensed...
    6000 - natural we are still slowed. I might have been hit by purple j too although i doubt it.
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  3. #193
    Join Date
    Dec 2010
    Location
    Hungary
    Posts
    42

    Default ironcash vs Tihh

    I think you misunderstood the rules, ironcash. You should have descended at least 1 level to declare win. My char died on I:9, a gibbering mouther next to the stairs stunned+confused+killed him. If you do not descend in your turn, it is counted as a death and then the deeper diver/higher xp/ more turns win.


    Code:
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         #########   #########################################################
         #.......#   #.................................................+]....#
         #.......#####.#################################################...>.#
         #.....j.#.....#                                       #.....# #.....#
         #......@#.#####   #####################################.....# #/#####
         #......./.#       #.........................................# #.#
         ########### #######.#################################.#.....# #.#
                     #.......#                   #.............#.....# #.#
         #############.#######                   #.......############# #.#
         #.......#.....#                         #.......#             #.#
         #.......#.###############################.......############# #/#######
         #.......................................+..?....+...........# #.......#
         #.......###################################################.# #.......#
         #.......#                                                 #.# #.......#
         #.......#                                                 #.###.......#
         #.......#                                                 #.../.......#
         #########                                                 #############
    
    
    Match26       St:17  Le: 9  Wi:12  Dx:15  To:11  Ch: 8  Ap:24  Ma:13  Pe:17 N=
    DV/PV: 7/6     H: 0(55)       P: 11(11)      Exp: 7/6615        I9    M: 5245
    Stunned Confused Berserk

  4. #194
    Join Date
    Jul 2011
    Posts
    114

    Default

    eee! as a matter of fact I did haha, looks like you got me on this match... And I bet you thought you lost for a second there I'll fix the roster. Care for a rematch by any crazy chance?

  5. #195
    Join Date
    Jan 2009
    Posts
    5,739

    Default

    Something must be wrong. I'm full strength and seem in good condition other than slow.
    6090: Kill berserk prince. Strength goes up.
    6151: Kill werewolf and friends. Hit level 13. Healing now maxed.
    6201: OMG! Slow wears off.
    6252: Upgrade one shield to large crystal.
    6327: Quicklord lord drops a new spellbook. It's magic lock. I read it out on stairs.
    6393: Use scroll of ID on our scrolls. Protection, power, defense. Use Prot and Def for +1 PV and -2 DV on our armor.
    6394: Descend. Wait for HP/PP recovery.
    6609: Uh oh. Brown worm infestation on level. Magic map suggests they're guarding the stars. I'll leave this problem for you.
    6952: Use magic lock to seal us in stairs room.
    7000: Done.

    Code:
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     #########
     #.....+.#
     #..@..#.#####              ########
     #.....#.....#                . ...#
     ###########.###############.......### # ## ### #### ### ###### ######
               #...............+.... ........... ........ ....... . .. ..#
     ###########.###############.......######## #####  ##### #. .  ......#
     #......./.....#           #.......#                     #...  ......#
     #.......###.#.#########    . .. . #     # #####         #...........
     #.......# #...#... ...#    ......       #.....#         #...........#
     #.......# ###.#...... #########  ### ####. . .#         #.......  ..#
     #.......#   #.+.wwwww... ...  ... ...... .....#         #... ..... .#
     #.......#   #.#....  .###### #### ## .# # #####         #############
     #.......#   #.#... . .#.... ..........#
     ########    ###### ##   ######## # ## #
    
    
    
    
    Match28       St:13  Le:18  Wi:17  Dx:17  To:12  Ch: 8  Ap: 9  Ma:17  Pe:14 N=
    DV/PV: 44/3    H: 48(48)      P: 76(137)     Exp: 13/50828      I21   M: 7000
    Coward
    ------------------------------------------------------------------------------
    The area with the w's is full of brown worms. I've been on the level for several hundred turns, so I'd assume there's lots. The door nearby was locked with magic lock. The door north of the worm room is also locked, not by me. It is square lock so I didn't investigate further. Worm door is not locked. I don't believe I ate at all this turn, so I'd assume we're going to have food problems soon.
    Attached Files Attached Files
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  6. #196
    Join Date
    Dec 2010
    Location
    Hungary
    Posts
    42

    Default

    I think we should play at least one other match before playing a rematch.

    -Players may then challenge any other player who is not currently involved in a match, except for the player that was just played

  7. #197
    Join Date
    May 2008
    Location
    Lithuania
    Posts
    4,280

    Default

    Code:
    ------------------------------------------------------------------------------
    
    
    
        #      #
         ...
       #   .    #   #
             ..     .
       #+ # #     # .    #       #        ## #  #    #   #   ############
        .#          .  ..          .    .           .        #...........#
     #       # #      #   .         #  #   #           ..  ###.#.........#
      .   .              #   .                     #  ...  #...#.........#
      .       .                #                   #  ...###.###.........
           .                 #                       ..../...# #.........
     #     . .    # # #                #  #          #####.### #########
            .     .. .   $. .. #       . .. .#       #.....#
        # #      # ... .  # ##         .  .    #######.###.###   ###########
                 # ...   #           #.  . . # #..%.@/.# #...#   #.........#
                   ..    #                  .# #.....### ###.#####.<.......#
                 #  ..  .                  . / +.....#     #...../.........#
                 ## #  #               #  # #   ######     #################
    
    
    Match28       St:13  Le:18  Wi:17  Dx:19  To:12  Ch: 8  Ap: 9  Ma:17  Pe:14 N=
    DV/PV: 47/8    H: 20(53)      P: 114(147)    Exp: 14/67729      I26   M: 8032
    Coward
    ------------------------------------------------------------------------------

    7000 - paralyzing breeders... mmm... I guess i take my chances with digging from above.
    Although i fail to remeber being paralyzed by worms...
    7072 - spent 40ish turn at door, if it did not blew yet likely untrapped...
    7073 - there is shitload of green blobs behind it...
    7105 - munch some raw meat with bread. Passable.
    7141 - add orc corpse
    7203 - stacionarize above suspected stairs [in corridor]. Will wait a bit in safety before digging.
    7703 - start wrenching wand.
    7712 - stairs in sight. And worms too.
    7727 - go down, with one worm on me.
    7730 - stone block trap. Damn it.
    7750 - sense tension
    7788 - long corridor... found book and +5 adamantium girdle.
    7821 - learned Light spell. descend
    7832 - damn it ice bolts are coming up
    7840 - go down to I24.
    7860 - booby trap into face... get lv14...
    7867 - feel tension
    7933 - down to I25
    7974 - to I26
    8032 - feck w4 through corridor.

    p.s. There is tension on level.
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  8. #198
    Join Date
    Apr 2009
    Location
    Spain
    Posts
    260

    Default

    Grobble, I died. All yours for the win.
    1 ULE, 1 UNE, 18 regular endings. Won with every race. Trying to win with every class. Never won with farmer, merchant, mindcrafter and thief.

  9. #199
    Join Date
    Aug 2009
    Posts
    2,828

    Default

    I died, too. A random teleport ended me up in a room with a red worm and I ran away from it. It started to spawn many offspring, while following me. Then I ended up in a room with a shadow troll. I fled the troll, and kept one of the worms between it and myself. So I started fighting worms, using ventriloquism to confuse them, blessing myself and CLW to stay alive. But then my robe was burned away. With 1 PV I didn't last long.

    Died at move 7135, on I17, with 14724 xp. How did you do?

    Code:
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                                     Screenshot
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                     ###########   #############
                     #.........#   #...........#
                     #.......#.#   #...........#   ###############################
                     #.......#.#   #...........#   #.............................#
           ######### #.......#.#####...........#####.###########.#####...........#
           #.......# #....$..#.....+...........+.....#         #.#   #...........#
           #.....<.# ###############...........#######     #####.#   #...........#
           #.......#               #...........#           #.....#   #...........#
           ###/##### ###########   #############           #.#####   #############
             #.#     #.........#                           #...ww#
           ###+#######.........#                     #######.###w# #######
           #......././.........#                     #.......# #@# #.....#
           #.>[....###.........#######################.####### #w###.....#
           #.......# #.........+.......................#       #.........#
           ######### #.........#########################       ###########
                     #.........#
                     ###########
    
    
    Match27       St: 6  Le:20  Wi:18  Dx:24  To: 6  Ch: 2  Ap: 2  Ma:27  Pe:22 C
    DV/PV: 7/1     H: -4(33)      P: 1(114)      Exp: 9/14724       I17   M: 7135
    Stunned Blessed Berserk
    ------------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 71 stones                Carrying capacity: 840 stones
    
    Head          : -
    Neck          : -
    Body          : -
    Girdle        : -
    Cloak         : -
    Right Hand    : uncursed small shield [+2, +0]                        [50s]
    Left Hand     : -
    Right Ring    : -
    Left Ring     : -
    Bracers       : -
    Gauntlets     : -
    Boots         : -
    Missile weapon: -
    Missiles      : heap of 3 uncursed rocks (+0, 1d4)                    [15s]
    Tool          : -
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 6 stones   Carrying capacity: 840 stones
    
    Wands ('\')
       blessed wand of gold detection (5 charges)                          [6s]
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alchemy .............. 30    (mediocre)     [+4d5]
      Alertness ............ 41    (fair)         [+3d3]
      Climbing ............. 50    (fair)         [+1d5]
      Concentration ........100    (superb)       [+2d4]
      Find weakness ........ 40    (fair)         [+2d4]
      First aid ............ 29    (mediocre)     [+3d4]
      Haggling ............. 20    (mediocre)     [+3d4]
      Healing .............. 72    (great)        [+1d3]
      Herbalism ............ 35    (fair)         [+4d5]
      Listening ............ 36    (fair)         [+3d5]
      Literacy .............100    (superb)       [+2d4]
      Stealth .............. 56    (good)         [+1d5]
      Ventriloquism ........ 55    (good)         [+1d5]
    
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Acid Bolt        :    18,  22pp     (Effectivity: +15)
       Bless            :   311,   7pp     (Effectivity: +5)
       Cure Light Wounds:   546,   5pp     (Effectivity: +3)
       Remove Curse     :   309,  45pp     (Effectivity: +1)
       Summon Monsters  :     6,  53pp     (Effectivity: +0)
    
    
    ----------------------------------------------------------------------------
                                Effects of Corruption
    ----------------------------------------------------------------------------
    
    You have grown a total of 12 eyes (Ap: -6, Pe: +6).
    Your corrupted tissue seems to heal much faster.
    You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
    speed).
    You exhale sulphur (Ch: -4).
    Your close attunement to corrupted astral space allows teleportation.
    You steal a scroll labelled HITME. The orc hits you.

  10. #200
    Join Date
    Mar 2008
    Location
    London, England
    Posts
    5,014

    Default

    Quote Originally Posted by quik View Post
    3815: I decide to descend. Nice, a room with no doors.
    4000: I survived. GG Grey. What happened to you?
    There was a fecking werewolf in the downstairs room for me! I didn't realise it was the stairs room initially actually, so I closed the door on it and explored the rest of the level. On realising my situation I began to intrepidly creep back to the room, only to get ambushed and killed by a lightning lizard.
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

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